]> 4ch.mooo.com Git - 16.git/blobdiff - src/inputest.c
fps added to inputest.exe for efficiency testing of input wwww
[16.git] / src / inputest.c
old mode 100644 (file)
new mode 100755 (executable)
index 15a1b3a..03f7a33
@@ -1,5 +1,5 @@
 /* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669\r
  *\r
  * This file is part of Project 16.\r
  *\r
 void\r
 main(int argc, char *argv[])\r
 {\r
-       ControlInfo control;\r
+       global_game_variables_t gvar;\r
+       player_t player[MaxPlayers];\r
+       //extern struct inconfig inpu;\r
+       testkeyin=0;\r
+       testcontrolnoisy=1;\r
        IN_Startup();\r
-       IN_Default(0,ctrl_Keyboard);\r
-       IN_ReadControl(0,&control);\r
+       IN_Default(0,&player,ctrl_Joystick);\r
+       //while(!IN_KeyDown(sc_Escape))\r
+       player[0].q=1;\r
+       player[0].d=2;\r
+       player[0].persist_aniframe=0;\r
+       player[0].speed=4;\r
+       start_timer(&gvar);\r
+       while(!IN_KeyDown(sc_Escape))\r
+       {\r
+               shinkutxt(&gvar);\r
+               IN_ReadControl(0,&player);\r
+               #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1;\r
+               switch(player[0].d)\r
+               {\r
+               //right movement\r
+               case 3:\r
+                       if(player[0].q<=(TILEWH/(player[0].speed)))\r
+                       {\r
+                               INC_PER_FRAME;\r
+                               player[0].q++;\r
+                       } else { player[0].q = 1; player[0].d = 2; }\r
+               break;\r
+\r
+               //left movement\r
+               case 1:\r
+                       if(player[0].q<=(TILEWH/(player[0].speed)))\r
+                       {\r
+                               INC_PER_FRAME;\r
+                               player[0].q++;\r
+                       } else { player[0].q = 1; player[0].d = 2; }\r
+               break;\r
+\r
+               //down movement\r
+               case 4:\r
+                       if(player[0].q<=(TILEWH/(player[0].speed)))\r
+                       {\r
+                               INC_PER_FRAME;\r
+                               player[0].q++;\r
+                       } else { player[0].q = 1; player[0].d = 2; }\r
+               break;\r
+\r
+               //up movement\r
+               case 0:\r
+                       if(player[0].q<=(TILEWH/(player[0].speed)))\r
+                       {\r
+                               INC_PER_FRAME;\r
+                               player[0].q++;\r
+                       } else { player[0].q = 1; player[0].d = 2; }\r
+               break;\r
+       }\r
+               //printf("%u\n", IN_KeyDown(sc_Escape));\r
+               //if(\r
+               IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
+               if(IN_KeyDown(88))      //speed\r
+               {\r
+                       switch(gvar.kurokku.fpscap)\r
+                       {\r
+                               case 0:\r
+                                       gvar.kurokku.fpscap=1;\r
+                               break;\r
+                               case 1:\r
+                                       gvar.kurokku.fpscap=0;\r
+                               break;\r
+                       }\r
+                       //IN_Ack();\r
+               }\r
+       }\r
        IN_Shutdown();\r
+       //printf("%u\n", in.Keyboard[sc_Escape]);\r
+       printf("inputest.exe ");\r
+       printf("version %s\n", VERSION);\r
+       printf("testkeyin=%u\n", testkeyin);\r
+       printf("testcontrolnoisy=%u\n", testcontrolnoisy);\r
 }\r