/* Project 16 Source Code~\r
- * Copyright (C) 2012-2018 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2022 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
{\r
static global_game_variables_t gvar;\r
#ifdef __DEBUG_InputMgr__\r
- dbg_testkeyin=0;\r
+ dbg_testkeyin=1;\r
dbg_testcontrolnoisy=1;\r
- dbg_joymousedelta=0;\r
+ dbg_joymousedelta=1;\r
#endif\r
start_timer(&gvar);\r
//Startup16(&gvar);\r
gvar.player[0].enti.d=2;\r
gvar.player[0].enti.spt=4;\r
\r
-// wordtest();\r
- bytetest();\r
-//0000 nibbletest();\r
-//0000 booleantest();\r
- //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
+ printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy);\r
while(!gvar.in.inst->Keyboard[sc_Escape])\r
{\r
//0000 shinkutxt(&gvar);\r