/* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2022 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
#include "src/lib/16_in.h"\r
#include "src/lib/16_tail.h"\r
\r
+#define INPUTEST_JOYSTICKPADTEST\r
+//#define INPUTEST_MOUSETEST\r
+\r
void\r
main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
#ifdef __DEBUG_InputMgr__\r
- dbg_testkeyin=0;\r
+ dbg_testkeyin=1;\r
dbg_testcontrolnoisy=1;\r
+ dbg_joymousedelta=1;\r
#endif\r
start_timer(&gvar);\r
//Startup16(&gvar);\r
IN_Startup(&gvar);\r
IN_Default(0,&gvar.player[0],\r
-ctrl_Keyboard1, &gvar);\r
-//ctrl_Joystick1);\r
+ #if !defined(INPUTEST_JOYSTICKPADTEST) && !defined(INPUTEST_MOUSETEST)\r
+ ctrl_Keyboard1\r
+ #endif\r
+ #if defined(INPUTEST_JOYSTICKPADTEST) && !defined(INPUTEST_MOUSETEST)\r
+ ctrl_Joystick1\r
+ #endif\r
+ #if !defined(INPUTEST_JOYSTICKPADTEST) && defined(INPUTEST_MOUSETEST)\r
+ ctrl_Mouse\r
+ #endif\r
+ , &gvar);\r
IN_SetControlType(&gvar.player[0],\r
-ctrl_Keyboard1);\r
-//ctrl_Joystick1);\r
+ #if !defined(INPUTEST_JOYSTICKPADTEST) && !defined(INPUTEST_MOUSETEST)\r
+ ctrl_Keyboard1\r
+ #endif\r
+ #if defined(INPUTEST_JOYSTICKPADTEST) && !defined(INPUTEST_MOUSETEST)\r
+ ctrl_Joystick1\r
+ #endif\r
+ #if !defined(INPUTEST_JOYSTICKPADTEST) && defined(INPUTEST_MOUSETEST)\r
+ ctrl_Mouse\r
+ #endif\r
+ );\r
\r
gvar.player[0].enti.q=1;\r
gvar.player[0].enti.d=2;\r
- gvar.player[0].enti.speed=4;\r
+ gvar.player[0].enti.spt=4;\r
\r
-//0000 nibbletest();\r
-//0000 booleantest();\r
- //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
+ printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy);\r
while(!gvar.in.inst->Keyboard[sc_Escape])\r
{\r
//0000 shinkutxt(&gvar);\r
{\r
//right movement\r
case 3:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
gvar.player[0].enti.q++;\r
} else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
\r
//left movement\r
case 1:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
gvar.player[0].enti.q++;\r
} else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
\r
//down movement\r
case 4:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
gvar.player[0].enti.q++;\r
} else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
\r
//up movement\r
case 0:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
gvar.player[0].enti.q++;\r
} else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
#ifdef __DEBUG_InputMgr__\r
printf("testkeyin=%u\n", dbg_testkeyin);\r
printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
+ printf("dbg_joymousedelta=%u\n", dbg_joymousedelta);\r
#endif\r
+ printf("JoysPresent={%d,%d}\n", gvar.in.JoysPresent[0], gvar.in.JoysPresent[1]);\r
+ printf("MousePresent=%d\n", gvar.in.MousePresent);\r
}\r