global_game_variables_t gvar;\r
player_t player[MaxPlayers];\r
//extern struct inconfig inpu;\r
- testkeyin=0;\r
+ testkeyin=1;\r
testcontrolnoisy=0;\r
- testctrltype=1;\r
+ testctrltype=0;\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick1);\r
//while(!IN_KeyDown(sc_Escape))\r