/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
IN_Default(0,&player,ctrl_Keyboard1);\r
IN_SetControlType(0,&player,ctrl_Keyboard1);\r
\r
- player[0].q=1;\r
- player[0].d=2;\r
- player[0].persist_aniframe=0;\r
- player[0].speed=4;\r
+ player[0].enti.q=1;\r
+ player[0].enti.d=2;\r
+ player[0].enti.speed=4;\r
\r
//0000 nibbletest();\r
//0000 booleantest();\r
{\r
//0000 shinkutxt(&gvar);\r
IN_ReadControl(0, &player);\r
- #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1;\r
- switch(player[0].d)\r
+ switch(player[0].enti.d)\r
{\r
//right movement\r
case 3:\r
- if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
{\r
- INC_PER_FRAME;\r
- player[0].q++;\r
- } else { player[0].q = 1; player[0].d = 2; }\r
+ player[0].enti.q++;\r
+ } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
break;\r
\r
//left movement\r
case 1:\r
- if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
{\r
- INC_PER_FRAME;\r
- player[0].q++;\r
- } else { player[0].q = 1; player[0].d = 2; }\r
+ player[0].enti.q++;\r
+ } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
break;\r
\r
//down movement\r
case 4:\r
- if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
{\r
- INC_PER_FRAME;\r
- player[0].q++;\r
- } else { player[0].q = 1; player[0].d = 2; }\r
+ player[0].enti.q++;\r
+ } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
break;\r
\r
//up movement\r
case 0:\r
- if(player[0].q<=(TILEWH/(player[0].speed)))\r
+ if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
{\r
- INC_PER_FRAME;\r
- player[0].q++;\r
- } else { player[0].q = 1; player[0].d = 2; }\r
+ player[0].enti.q++;\r
+ } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
break;\r
}\r
//printf("%u\n", IN_KeyDown(sc_Escape));\r