\r
player[0].enti.q=1;\r
player[0].enti.d=2;\r
- player[0].enti.persist_aniframe=0;\r
player[0].enti.speed=4;\r
\r
//0000 nibbletest();\r
{\r
//0000 shinkutxt(&gvar);\r
IN_ReadControl(0, &player);\r
- #define INC_PER_FRAME if(player[0].enti.q&1) player[0].enti.persist_aniframe++; if(player[0].enti.persist_aniframe>4) player[0].enti.persist_aniframe = 1;\r
switch(player[0].enti.d)\r
{\r
//right movement\r
case 3:\r
if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
{\r
- INC_PER_FRAME;\r
player[0].enti.q++;\r
} else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
break;\r
case 1:\r
if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
{\r
- INC_PER_FRAME;\r
player[0].enti.q++;\r
} else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
break;\r
case 4:\r
if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
{\r
- INC_PER_FRAME;\r
player[0].enti.q++;\r
} else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
break;\r
case 0:\r
if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
{\r
- INC_PER_FRAME;\r
player[0].enti.q++;\r
} else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
break;\r