]> 4ch.mooo.com Git - 16.git/blobdiff - src/inputest.c
animation fixed and sprite rendering is more flexible with overdraww and overdrawh
[16.git] / src / inputest.c
index 07b3930696bd68a310dd005af2a543d63e3bb79c..30cb8598ac41ce1b5cc9f3f6f1d6f0e83a4bf35d 100755 (executable)
@@ -43,7 +43,6 @@ main(int argc, char *argv[])
 \r
        player[0].enti.q=1;\r
        player[0].enti.d=2;\r
-       player[0].enti.persist_aniframe=0;\r
        player[0].enti.speed=4;\r
 \r
 //0000 nibbletest();\r
@@ -53,14 +52,12 @@ main(int argc, char *argv[])
        {\r
 //0000         shinkutxt(&gvar);\r
                IN_ReadControl(0, &player);\r
-               #define INC_PER_FRAME if(player[0].enti.q&1) player[0].enti.persist_aniframe++; if(player[0].enti.persist_aniframe>4) player[0].enti.persist_aniframe = 1;\r
                switch(player[0].enti.d)\r
                {\r
                //right movement\r
                case 3:\r
                        if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
                        {\r
-                               INC_PER_FRAME;\r
                                player[0].enti.q++;\r
                        } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
                break;\r
@@ -69,7 +66,6 @@ main(int argc, char *argv[])
                case 1:\r
                        if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
                        {\r
-                               INC_PER_FRAME;\r
                                player[0].enti.q++;\r
                        } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
                break;\r
@@ -78,7 +74,6 @@ main(int argc, char *argv[])
                case 4:\r
                        if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
                        {\r
-                               INC_PER_FRAME;\r
                                player[0].enti.q++;\r
                        } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
                break;\r
@@ -87,7 +82,6 @@ main(int argc, char *argv[])
                case 0:\r
                        if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
                        {\r
-                               INC_PER_FRAME;\r
                                player[0].enti.q++;\r
                        } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
                break;\r