main(int argc, char *argv[])\r
{
player_t player[MaxPlayers];
- inconfig in;
- //word i=0;
+ //extern struct inconfig inpu;
\r
- in.KbdDefs[0].button0 = 0x1d;
- in.KbdDefs[0].button1 = 0x38;
- //in.KbdDefs[0].upleft = 0x47;
- in.KbdDefs[0].up = 0x48;
- //in.KbdDefs[0].upright = 0x49;
- in.KbdDefs[0].left = 0x4b;
- in.KbdDefs[0].right = 0x4d;
- //in.KbdDefs[0].downleft = 0x4f;
- in.KbdDefs[0].down = 0x50;
- //in.KbdDefs[0].downright = 0x51;
-\r
- if(IN_Startup(&in))
+ IN_Startup();
+ IN_Default(0,&player,ctrl_Joystick);\r
+ //while(!IN_KeyDown(sc_Escape))
+ while(!IN_KeyDown(sc_Escape))\r
{
- IN_Default(0,&player,ctrl_Joystick, &in);\r
- while(!in.Keyboard[sc_Escape])\r
- {
- IN_ReadControl(0,&player, &in);\r
- //printf("%u\n", in.Keyboard[sc_Escape]);
- //printf("i=%u\n", i);
- printf("");
- //i++;\r
- }
- IN_Shutdown(&in);
+ IN_ReadControl(0,&player);
+ //printf("%u\n", IN_KeyDown(sc_Escape));
+ //printf("%u\n", IN_qb(sc_Escape));\r
}
+ IN_Shutdown();
//printf("%u\n", in.Keyboard[sc_Escape]);\r
}\r