player_t player[MaxPlayers];\r
//extern struct inconfig inpu;\r
testkeyin=1;\r
- testcontrolnoisy=1;\r
+ testcontrolnoisy=0;\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick);\r
//while(!IN_KeyDown(sc_Escape))\r
{\r
IN_ReadControl(0,&player);\r
//printf("%u\n", IN_KeyDown(sc_Escape));\r
- //printf("%u\n", IN_qb(sc_Escape));\r
+ if(IN_qb(sc_9)>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
}\r
IN_Shutdown();\r
//printf("%u\n", in.Keyboard[sc_Escape]);\r
+ printf("version %s\n", VERSION);\r
printf("%u\n", testkeyin);\r
}\r