global_game_variables_t gvar;\r
player_t player[MaxPlayers];\r
//extern struct inconfig inpu;\r
- testkeyin=0;\r
- testcontrolnoisy=1;\r
+ dbg_testkeyin=0;\r
+ dbg_testcontrolnoisy=1;\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick1);\r
IN_SetControlType(0,&player,ctrl_Joystick1);\r
//printf("%u\n", in.Keyboard[sc_Escape]);\r
printf("inputest.exe ");\r
printf("version %s\n", VERSION);\r
- printf("testkeyin=%u\n", testkeyin);\r
- printf("testcontrolnoisy=%u\n", testcontrolnoisy);\r
+ printf("testkeyin=%u\n", dbg_testkeyin);\r
+ printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
}\r