main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
- //extern struct inconfig inpu;\r
- dbg_testkeyin=0;\r
- dbg_testcontrolnoisy=1;\r
+#ifdef __DEBUG_InputMgr__\r
+ dbg_testkeyin=1;\r
+ dbg_testcontrolnoisy=0;\r
+#endif\r
start_timer(&gvar);\r
//Startup16(&gvar);\r
IN_Startup(&gvar);\r
\r
gvar.player[0].enti.q=1;\r
gvar.player[0].enti.d=2;\r
- gvar.player[0].enti.speed=4;\r
+ gvar.player[0].enti.spt=4;\r
\r
//0000 nibbletest();\r
//0000 booleantest();\r
{\r
//right movement\r
case 3:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
gvar.player[0].enti.q++;\r
} else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
\r
//left movement\r
case 1:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
gvar.player[0].enti.q++;\r
} else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
\r
//down movement\r
case 4:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
gvar.player[0].enti.q++;\r
} else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
\r
//up movement\r
case 0:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
gvar.player[0].enti.q++;\r
} else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
//printf("%u\n", in.Keyboard[sc_Escape]);\r
printf("inputest.exe ");\r
printf("version %s\n", VERSION);\r
+#ifdef __DEBUG_InputMgr__\r
printf("testkeyin=%u\n", dbg_testkeyin);\r
printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
+#endif\r
}\r