/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
- player_t player[MaxPlayers];\r
- //extern struct inconfig inpu;\r
- dbg_testkeyin=0;\r
- dbg_testcontrolnoisy=1;\r
+#ifdef __DEBUG_InputMgr__\r
+ dbg_testkeyin=1;\r
+ dbg_testcontrolnoisy=0;\r
+#endif\r
start_timer(&gvar);\r
//Startup16(&gvar);\r
- IN_Startup();\r
- //IN_Default(0,&player,ctrl_Joystick1);\r
- //IN_SetControlType(0,&player,ctrl_Joystick1);\r
- IN_Default(0,&player,ctrl_Keyboard1);\r
- IN_SetControlType(0,&player,ctrl_Keyboard1);\r
+ IN_Startup(&gvar);\r
+ IN_Default(0,&gvar.player[0],\r
+ctrl_Keyboard1, &gvar);\r
+//ctrl_Joystick1);\r
+ IN_SetControlType(&gvar.player[0],\r
+ctrl_Keyboard1);\r
+//ctrl_Joystick1);\r
\r
- player[0].enti.q=1;\r
- player[0].enti.d=2;\r
- player[0].enti.speed=4;\r
+ gvar.player[0].enti.q=1;\r
+ gvar.player[0].enti.d=2;\r
+ gvar.player[0].enti.spt=4;\r
\r
//0000 nibbletest();\r
//0000 booleantest();\r
- //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_noplayerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_noplayerinpu);\r
- while(!IN_KeyDown(sc_Escape))\r
+ //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
+ while(!gvar.in.inst->Keyboard[sc_Escape])\r
{\r
//0000 shinkutxt(&gvar);\r
- IN_ReadControl(0, &player);\r
- switch(player[0].enti.d)\r
+ IN_ReadControl(&gvar.player[0], &gvar);\r
+ switch(gvar.player[0].enti.d)\r
{\r
//right movement\r
case 3:\r
- if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
- player[0].enti.q++;\r
- } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
break;\r
\r
//left movement\r
case 1:\r
- if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
- player[0].enti.q++;\r
- } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
break;\r
\r
//down movement\r
case 4:\r
- if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
- player[0].enti.q++;\r
- } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
break;\r
\r
//up movement\r
case 0:\r
- if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
- player[0].enti.q++;\r
- } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
break;\r
}\r
- //printf("%u\n", IN_KeyDown(sc_Escape));\r
+ //printf("%u\n", gvar.in.inst->Keyboard[sc_Escape]);\r
//if(\r
- IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
- if(IN_KeyDown(88)) //speed\r
+ if(gvar.in.inst->Keyboard[88]) //speed\r
{\r
switch(gvar.kurokku.fpscap)\r
{\r
//IN_Ack();\r
}\r
}\r
- IN_Shutdown();\r
+ IN_Shutdown(&gvar);\r
//Shutdown16(&gvar);\r
//printf("%u\n", in.Keyboard[sc_Escape]);\r
printf("inputest.exe ");\r
printf("version %s\n", VERSION);\r
+#ifdef __DEBUG_InputMgr__\r
printf("testkeyin=%u\n", dbg_testkeyin);\r
printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
+#endif\r
}\r