\r
gvar.player[0].enti.q=1;\r
gvar.player[0].enti.d=2;\r
- gvar.player[0].enti.speed=4;\r
+ gvar.player[0].enti.spt=4;\r
\r
//0000 nibbletest();\r
//0000 booleantest();\r
{\r
//right movement\r
case 3:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
gvar.player[0].enti.q++;\r
} else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
\r
//left movement\r
case 1:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
gvar.player[0].enti.q++;\r
} else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
\r
//down movement\r
case 4:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
gvar.player[0].enti.q++;\r
} else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
\r
//up movement\r
case 0:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
{\r
gvar.player[0].enti.q++;\r
} else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r