]> 4ch.mooo.com Git - 16.git/blobdiff - src/inputest.c
i am too damn tired\! and i will not have anytime at all to even work on 16_sd and...
[16.git] / src / inputest.c
index 8d76a7fca3e82ffeb64e63b5b2a222bf2a5b0053..d802ab522b5aa7e004baa88fd5d917c6dc9f8dce 100755 (executable)
@@ -30,8 +30,8 @@ main(int argc, char *argv[])
 {\r
        static global_game_variables_t gvar;\r
 #ifdef __DEBUG_InputMgr__\r
-       dbg_testkeyin=0;\r
-       dbg_testcontrolnoisy=1;\r
+       dbg_testkeyin=1;\r
+       dbg_testcontrolnoisy=0;\r
 #endif\r
        start_timer(&gvar);\r
        //Startup16(&gvar);\r
@@ -45,7 +45,7 @@ ctrl_Keyboard1);
 \r
        gvar.player[0].enti.q=1;\r
        gvar.player[0].enti.d=2;\r
-       gvar.player[0].enti.speed=4;\r
+       gvar.player[0].enti.spt=4;\r
 \r
 //0000 nibbletest();\r
 //0000 booleantest();\r
@@ -58,7 +58,7 @@ ctrl_Keyboard1);
                {\r
                //right movement\r
                case 3:\r
-                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
                        {\r
                                gvar.player[0].enti.q++;\r
                        } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
@@ -66,7 +66,7 @@ ctrl_Keyboard1);
 \r
                //left movement\r
                case 1:\r
-                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
                        {\r
                                gvar.player[0].enti.q++;\r
                        } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
@@ -74,7 +74,7 @@ ctrl_Keyboard1);
 \r
                //down movement\r
                case 4:\r
-                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
                        {\r
                                gvar.player[0].enti.q++;\r
                        } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
@@ -82,7 +82,7 @@ ctrl_Keyboard1);
 \r
                //up movement\r
                case 0:\r
-                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
                        {\r
                                gvar.player[0].enti.q++;\r
                        } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r