//\r
// free cursor sprite and background save\r
//\r
- //VW_FreeCursor ();\r
+ //____VW_FreeCursor ();\r
\r
//\r
// free map headers and map planes\r
\r
for (i=0;i<3;i++)\r
if (gvar->ca.mapsegs[i])\r
- MM_FreePtr (gvar->ca.mapsegs[i], gvar);\r
+ MM_FreePtr ((memptr *)&gvar->ca.mapsegs[i], gvar);\r
\r
//\r
// free sounds\r
//\r
for (i=0;i<NUMSNDCHUNKS;i++)\r
if (gvar->ca.audiosegs[i])\r
- MM_SetPurge (gvar->ca.audiosegs[i],3, gvar);\r
+ MM_SetPurge ((memptr *)&gvar->ca.audiosegs[i],3, gvar);\r
\r
//\r
// free graphics\r