\r
void CA_OpenDebug (global_game_variables_t *gvar);\r
void CA_CloseDebug (global_game_variables_t *gvar);\r
-boolean CA_FarRead (int handle, byte huge *dest, dword length, mminfo_t *mm);\r
-boolean CA_FarWrite (int handle, byte huge *source, dword length, mminfo_t *mm);\r
+boolean CA_FarRead (int handle, byte huge *dest, dword length, global_game_variables_t *gvar);\r
+boolean CA_FarWrite (int handle, byte huge *source, dword length, global_game_variables_t *gvar);\r
\r
-boolean CA_ReadFile (char *filename, memptr *ptr, mminfo_t *mm);\r
-boolean CA_WriteFile (char *filename, void far *ptr, long length, mminfo_t *mm);\r
-boolean CA_LoadFile (char *filename, memptr *ptr, mminfo_t *mm, mminfotype *mmi);\r
+boolean CA_ReadFile (char *filename, memptr *ptr, global_game_variables_t *gvar);\r
+boolean CA_WriteFile (char *filename, void far *ptr, long length, global_game_variables_t *gvar);\r
+boolean CA_LoadFile (char *filename, memptr *ptr, global_game_variables_t *gvar);\r
\r
long CA_RLEWCompress (unsigned huge *source, long length, unsigned huge *dest,unsigned rlewtag);\r
\r