#ifndef __16_CA__\r
#define __16_CA__\r
\r
-#include <unistd.h>\r
-#include <fcntl.h>\r
-#include <sys/stat.h>\r
-\r
#ifndef __16_MM__\r
#include "src/lib/16_head.h"\r
#include "src/lib/16_mm.h"\r
\r
//#define NUMMAPS 39\r
//#define MAPPLANES 3\r
+//++++#define PROFILE//++++\r
\r
//===========================================================================\r
\r
+/*typedef struct\r
+{\r
+ unsigned RLEWtag;\r
+ long headeroffsets[100];\r
+ byte tileinfo[];\r
+} mapfiletype;*/\r
+\r
/*typedef struct\r
{\r
long planestart[3];\r
extern byte far grneeded[NUMCHUNKS];\r
extern byte ca_levelbit,ca_levelnum;\r
\r
-extern char *titleptr[8];\r
+extern char *titleptr[8];*/\r
\r
-extern int profilehandle,debughandle;*/\r
+//extern\r
\r
//\r
// hooks for custom cache dialogs\r
\r
//===========================================================================\r
\r
-void CA_OpenDebug (void);\r
-void CA_CloseDebug (void);\r
-boolean CA_FarRead (int handle, byte far *dest, dword length);\r
-boolean CA_FarWrite (int handle, byte far *source, dword length);\r
-boolean CA_ReadFile (char *filename, memptr *ptr);\r
-boolean CA_LoadFile (char *filename, memptr *ptr, mminfo_t *mm, mminfotype *mmi);\r
+void CA_OpenDebug (global_game_variables_t *gvar);\r
+void CA_CloseDebug (global_game_variables_t *gvar);\r
+boolean CA_FarRead (int handle, byte far *dest, dword length, global_game_variables_t *gvar);\r
+boolean CA_FarWrite (int handle, byte far *source, dword length, global_game_variables_t *gvar);\r
+\r
+boolean CA_ReadFile (char *filename, memptr *ptr, global_game_variables_t *gvar);\r
+boolean CA_WriteFile (char *filename, void far *ptr, long length, global_game_variables_t *gvar);\r
+boolean CA_LoadFile (char *filename, memptr *ptr, global_game_variables_t *gvar);\r
\r
-//long CA_RLEWCompress (unsigned huge *source, long length, unsigned huge *dest,unsigned rlewtag);\r
+long CA_RLEWCompress (unsigned far *source, long length, unsigned far *dest,unsigned rlewtag);\r
\r
-//void CA_RLEWexpand (unsigned huge *source, unsigned huge *dest,long length,unsigned rlewtag);\r
+void CA_RLEWexpand (unsigned far *source, unsigned far *dest,long length,unsigned rlewtag);\r
\r
-void CA_Startup (void);\r
-void CA_Shutdown (void);\r
+void CA_Startup (global_game_variables_t *gvar);\r
+void CA_Shutdown (global_game_variables_t *gvar);\r
\r
//void CA_CacheAudioChunk (int chunk);\r
//void CA_LoadAllSounds (void);\r
\r
/*void CA_UpLevel (void);\r
-void CA_DownLevel (void);\r
+void CA_DownLevel (void);*/\r
\r
-void CA_SetAllPurge (void);\r
+void CA_SetGrPurge (global_game_variables_t *gvar);\r
+void CA_SetAllPurge (global_game_variables_t *gvar);\r
\r
-void CA_ClearMarks (void);\r
-void CA_ClearAllMarks (void);\r
+void CA_ClearMarks (global_game_variables_t *gvar);\r
+void CA_ClearAllMarks (global_game_variables_t *gvar);\r
\r
-#define CA_MarkGrChunk(chunk) grneeded[chunk]|=ca_levelbit\r
+/*#define CA_MarkGrChunk(chunk) grneeded[chunk]|=ca_levelbit\r
\r
void CA_CacheGrChunk (int chunk);\r
void CA_CacheMap (int mapnum);\r