boolean dbg_maptext=0;\r
byte *dbg_mapdata;\r
#endif\r
+#ifdef __DEBUG_RF__\r
+boolean dbg_pagenorendermap=0,dbg_pagedelayrendermap=0;\r
+#endif\r
+#ifdef __DEBUG_SPRI__\r
+boolean dbg_delayanimation=0;\r
+#endif\r
#endif //debug\r
\r
#ifdef __WATCOMC__\r
*/\r
\r
#pragma warn -pia\r
-void ShapeTest (global_game_variables_t *gvar)\r
+void ShapeTest_(global_game_variables_t *gvar)\r
{\r
extern word NumDigi;\r
extern word _seg *DigiList;\r
// US_Print(" Page #");\r
// US_PrintUnsigned(i);\r
printf(" Page #%u", i);\r
- if (i < (gvar->pm.fi.PMSpriteStart))\r
+//++ if (i < (gvar->pm.fi.PMSpriteStart))\r
// US_Print(" (Wall)");\r
- printf(" (Wall)");\r
+//++ printf(" (Wall)");\r
/* else if (i < (gvar->pm.fi.PMSoundStart))\r
// US_Print(" (Sprite)");\r
printf(" (Sprite)");\r
\r
// VW_UpdateScreen();\r
\r
-// while (!(scan = IN_GetLastScan()))\r
- scan = *IN_GetScanName(scan);\r
+ while (!(scan = gvar->in.inst->LastScan))\r
+ {}\r
// SD_Poll();\r
\r
IN_ClearKey(scan);\r