enti->d =2;\r
enti->hp=4;\r
enti->speed=4;\r
- enti->persist_aniframe= enti->q;\r
+ enti->persist_aniframe = enti->q;\r
enti->spt=(TILEWH/(enti->speed)); //speed per tile wwww\r
- //enti->spri->delay=1;\r
- enti->invq=1;\r
enti->pred = enti->d;\r
+ enti->overdraww=0;\r
+ enti->overdrawh=4;\r
}\r
\r
//init player!\r