\r
enti->q = 1;//loop var\r
enti->d = 2;//dir var\r
+ enti->pred = 4;//previous dir\r
enti->hp = 4;//hit points\r
- enti->speed = 4;//walkspeed\r
+ enti->spt = 4;//walkspeed\r
enti->persist_aniframe = enti->q;\r
- enti->spt=(TILEWH/(enti->speed)); //speed per tile wwww\r
- enti->pred=enti->d;//previous dir\r
+ enti->spt=(TILEWH/(enti->spt)); //speed per tile wwww\r
enti->overdraww = 0;\r
enti->overdrawh = 4;\r
\r
// modexClearRegion(&video->page[0], enti->x, enti->y, 16, 16, 2);\r
// modexClearRegion(&video->page[2], 0, 0, video->page[2].sw, video->page[2].sh, 45);\r
// modexClearRegion(&video->page[3], 0, 0, video->page[3].sw, video->page[3].sh, 47);\r
- if(!video->bgps){\r
+ if(!video->vga_state.bgps){\r
//video->ofs.pattern_ofs=(uint16_t)video->page[0].data;\r
//video->ofs.offscreen_ofs=(uint16_t)video->page[3].data;\r
w = (enti->x + 24) & (~3);\r
}\r
\r
//init player!\r
-void EN_initplayer(player_t *player, word pn, video_t *video)\r
+void EN_initPlayer(player_t *player, video_t *video)\r
{\r
- EN_initentity(&player[pn].enti, video);\r
- player[pn].enti.spri->x = player[0].enti.x-4;\r
- player[pn].enti.spri->y = player[0].enti.y-16;\r
- player[pn].walktype=0;\r
- player[pn].enti.dire=30;\r
+ EN_initentity(&player->enti, video);\r
+ player->enti.spri.x = player[0].enti.x-4;\r
+ player->enti.spri.y = player[0].enti.y-16;\r
+ player->walktype=0;\r
+ player->enti.dire=30;\r
+ vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = video->page[0].stridew;//skewing bug\r
\r
- video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire);\r
- animate_spri(&player[pn].enti, video);\r
-\r
- //run to fully init sprite\r
- //modexCopyPageRegion(&video->page[0], &video->page[1], 0, player[pn].enti.y, 0, player[pn].enti.y, video->page[0].width, 40);\r
- modexCopyPageRegion(&video->page[0], &video->page[1], 0, 0, 0, 0, video->page[0].width, video->page[0].height);\r
- animate_spri(&player[pn].enti, video);\r
- //\r
+ video->sprifilei = set_anim_by_id(&player->enti.spri, player->enti.dire);\r
+ animate_spri(&player->enti, video);\r
\r
//print_anim_ids(player[0].enti.spri);\r
/* player[0].info.x = player[0].tx;\r