#include "src/lib/16_head.h"
#include "src/lib/16_in.h"
-
-typedef struct
-{
- int x; // exact position on the viewable map
- int y; // exact position on the viewable map
- int tx; // tile position on the viewable map
- int ty; // tile position on the viewable map
- int triggerx; // trigger box tile position on the viewable map
- int triggery; // trigger box tile position on the viewable map
- byte d; // direction the NPC faces
- struct sprite *spri; // sprite used by NPC
- sword hp; // hitpoints of the NPC
- byte near pdir; // previous direction~
- word speed; // NPC's speed
- word spt; // speed per tile
-} entity_t;
+//moved to 16_tdef.h
+// typedef struct
+// {
+// int x; // exact position on the viewable map
+// int y; // exact position on the viewable map
+// int tx; // tile position on the viewable map
+// int ty; // tile position on the viewable map
+// int triggerx; // trigger box tile position on the viewable map
+// int triggery; // trigger box tile position on the viewable map
+// byte d; // direction the NPC faces
+// struct sprite *spri; // sprite used by NPC
+// sword hp; // hitpoints of the NPC
+// byte near pdir; // previous direction~
+// word speed; // NPC's speed
+// word spt; // speed per tile
+// } entity_t;
#endif