#ifndef __16_NPC__
#define __16_NPC__
-#include "src/lib/16_sprit.h"
#include "src/lib/16_head.h"
+#include "src/lib/16_spri.h"
#include "src/lib/16_in.h"
//moved to 16_tdef.h
// word spt; // speed per tile
// } entity_t;
-void EN_initentity(entity_t *enti);
-void EN_initplayer(player_t *player, word pn);
+void EN_initentity(entity_t *enti, video_t *video);
+void EN_initplayer(player_t *player, word pn, video_t *video);
#endif