\r
#include "src/lib/16_head.h"\r
\r
-long HC_Newfarcoreleft();\r
+//long HC_Newfarcoreleft();\r
#ifdef __BORLANDC__\r
void * HC_LargestFreeBlock(size_t* Size);\r
#endif\r
void __near* HC_LargestFreeBlock(size_t* Size);\r
#endif\r
size_t HC_coreleft(void);\r
-void far* HC_LargestFarFreeBlock(size_t* Size);\r
-size_t HC_farcoreleft(void);\r
-/*void huge* LargestHugeFreeBlock(size_t* Size);\r
-size_t _hugecoreleft(void);\r
-void __based(__self)* LargestBasedFreeBlock(size_t* Size);\r
-size_t _basedcoreleft(void);*/\r
-size_t HC_GetFreeSize(void);\r
-size_t HC_GetFarFreeSize(void);\r
+void far* HC_LargestFarFreeBlock(unsigned long* Size);\r
+unsigned long HC_farcoreleft(void);\r
+//size_t HC_GetFreeSize(void);\r
+unsigned long HC_GetFarFreeSize(void);\r
size_t HC_GetNearFreeSize(void);\r
+\r
void HC_heapdump(global_game_variables_t *gvar);\r
-void HC_heapstat(global_game_variables_t *gvar, int heap_status, byte *str);\r
-void HC_heapstat0(int heap_status);\r
+void HCL_heapstat(global_game_variables_t *gvar, int heap_status, byte *str);\r
+void HCL_heapstat0(int heap_status);\r
\r
void HC_OpenDebug(global_game_variables_t *gvar);\r
void HC_CloseDebug(global_game_variables_t *gvar);\r