extern int profilehandle,debughandle; //make it into game global\r
\r
#define __DEBUG__\r
+#define __DEBUG_PM__\r
\r
#define nil ((void *)0)\r
#ifdef __BORLANDC__\r
#ifdef __BORLANDC__\r
void Quit (char *error);\r
#endif\r
+void XMS_CALL(byte v, global_game_variables_t *gvar);\r
byte dirchar(byte in);\r
\r
#endif/*_LIBHEAD_H_*/\r