#include <fcntl.h>\r
#include <sys/stat.h>
#include <mem.h>
-//#include <fenv.h>
#include "src/lib/types.h"
/* Control codes for all keys on the keyboard */
typedef void __based(__self) * memptr;
//typedef sregs.w.es * memptr
//typedef __segment * memptr;
-//typedef fenp.op_ptr_seg * memptr;//=fenv_t.;
+//typedef fenp.op_ptr_seg * memptr;
typedef struct
{\r
int old_mode; //old video mode before game!
-} global_game_variables_t;
+ word frames_per_second;
+ clock_t t;
+} global_game_variables_t;\r
/* local function */\r
void wait(clock_t wait);
size_t GetFreeSize(void);
void far *AllocateLargestFarFreeBlock(size_t far* Size);
size_t GetFarFreeSize(void);
+void __near *AllocateLargestNearFreeBlock(size_t* Size);
+size_t GetNearFreeSize(void);
long int filesize(FILE *fp);
int US_CheckParm(char *parm,char **strings);