#define KEY_MENU (0x75)\r
*/\r
\r
-static dword far* hwclockdw= (dword far*) 0x046C; /* 18.2hz clock */\r
-static word far* hwclockw= (word far*) 0x046C; /* 18.2hz clock */\r
+static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
extern int profilehandle,debughandle; //make it into game global\r
\r
#define __DEBUG__\r
typedef union REGPACK regs_t;\r
#endif\r
\r
-typedef enum {false,true} boolean;\r
-\r
#ifdef __WATCOMC__\r
typedef void __based(__self) * memptr;\r
#endif\r
typedef void _seg * memptr;\r
#endif\r
\r
+/*\r
+ * typedefs of the game variables!\r
+ */\r
+typedef struct {\r
+ word id; /* the Identification number of the page~ For layering~ */\r
+ byte far* data; /* the data for the page */\r
+ word dx; /* col we are viewing on the virtual screen */\r
+ word dy; /* row we are viewing on the virtual screen */\r
+ word sw; /* screen width */\r
+ word sh; /* screen heigth */\r
+ word tilesw; /* screen width in tiles */\r
+ word tilesh; /* screen height in tiles */\r
+ word width; /* virtual width of the page */\r
+ word height; /* virtual height of the page */\r
+ word tw;\r
+ word th;\r
+ sword tilemidposscreenx; /* middle tile position */\r
+ sword tilemidposscreeny; /* middle tile position */\r
+ sword tileplayerposscreenx; /* player position on screen */\r
+ sword tileplayerposscreeny; /* player position on screen */\r
+} page_t;\r
+\r
typedef struct\r
{\r
// int showmemhandle;\r
\r
typedef struct\r
{\r
- int old_mode; //old video mode before game!\r
word frames_per_second;\r
clock_t t;\r
- dword tiku;\r
- word clock;\r
+ dword tiku; //frames passed\r
+ word clock_start; //timer start\r
+ word *clock; //current time on clock\r
+ boolean fpscap; //cap the fps var\r
+} kurokku_t;\r
+\r
+typedef struct\r
+{\r
+ long old_mode; //old video mode before game!\r
+ page_t page[4]; //pointer to root page[0]\r
+} video_t;\r
+\r
+typedef struct\r
+{\r
+ video_t video; // video settings variable\r
+ byte *pee; // message for fps\r
handle_t handle; //handles for file logging\r
+ kurokku_t kurokku; //clock struct\r
} global_game_variables_t;\r
\r
/* local function */\r