#include <unistd.h>\r
#include <alloca.h>\r
#include <stdint.h> //16_vrs.h\r
+#include "src/lib/16_dbg.h"\r
#endif\r
#ifdef __BORLANDC__\r
#include <values.h>\r
#include <dir.h>\r
#define TILEWH 16\r
#endif\r
+#include "src/lib/16_t.h"\r
+#include "src/lib/16_tdef.h"\r
#include "src/lib/nyan/kitten.h"\r
-#include "src/lib/types.h"\r
-#include "src/lib/typdefst.h"\r
-#include "src/lib/16_in.h"\r
\r
#define VERSION __DATE__ " " __TIME__\r
\r
//static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
extern int profilehandle,debughandle; //make it into game global\r
\r
-#define __DEBUG__\r
-//#define __DEBUG_PM__\r
-//#define __DEBUG_MM__\r
-\r
//#define OLD16_VL\r
\r
#define nil ((void *)0)\r
long int filesize(FILE *fp);\r
void printmeminfoline(byte *strc, const byte *pee, size_t h_total, size_t h_used, size_t h_free);\r
int US_CheckParm(char *parm,char **strings);\r
-#ifdef __BORLANDC__\r
-void Quit (char *error);\r
-#endif\r
byte dirchar(byte in);\r
\r
#endif/*__16_HEAD_H__*/\r