\r
#include "src/lib/16_in.h"\r
\r
+byte testkeyin=0,testcontrolnoisy=0,gfxtest=0;\r
+\r
/*\r
=============================================================================\r
\r
\r
static Direction DirTable[] = // Quick lookup for total direction\r
{\r
- //dir_Nortinest,
- dir_North,
+ //dir_Nortinest,\r
+ dir_North,\r
dir_West,\r
- dir_None, \r
- dir_East,
- dir_South
+ dir_None,\r
+ dir_East,\r
+ dir_South\r
//dir_NorthEast,\r
//dir_Soutinest,\r
//,dir_SouthEast\r
\r
if (INL_KeyHook && !special)\r
INL_KeyHook();\r
- #ifdef TESTKEYIN\r
- printf("%c %x %u\n", c, k, inpu.Keyboard[k]);\r
- #endif\r
+//#ifdef TESTKEYIN\r
+ if(testkeyin > 0) printf("%c [0x%x %u] %u\n", c, k, k, inpu.Keyboard[k]);\r
+//endif\r
outp(0x20,0x20);\r
}\r
\r
INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive)\r
{\r
word x,y;\r
- dword time;\r
- dword TimeCount = *clockdw;\r
+ word time;\r
+ word TimeCount = *clockw;\r
JoystickDef *def;\r
-static dword lasttime;\r
+static word lasttime;\r
\r
IN_GetJoyAbs(joy,&x,&y);\r
def = inpu.JoyDefs + joy;\r
word\r
IN_GetJoyButtonsDB(word joy)\r
{\r
- dword TimeCount = *clockdw;\r
- dword lasttime;\r
+ word TimeCount = *clockw;\r
+ word lasttime;\r
word result1,result2;\r
\r
do\r
void\r
IN_Default(boolean gotit,player_t *player,ControlType nt)\r
{\r
+ int i;\r
if\r
(\r
(!gotit)\r
inpu.KbdDefs[0].down = 0x50;\r
//in.KbdDefs[0].downright = 0x51;\r
IN_SetControlType(0,player,nt);\r
+ for(i=0; i>MaxPlayers;i++)\r
+ player[i].d=2;\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
// player and fills in the control info struct\r
//\r
///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_ReadControl(int playnum,player_t *player)\r
+void near\r
+IN_ReadControl(int pn,player_t *player)\r
{\r
boolean realdelta;\r
byte dbyte;\r
int dx,dy;\r
Motion mx,my;\r
ControlType type;\r
+ sword conpee;\r
register KeyboardDef *def;\r
\r
dx = dy = 0;\r
else\r
{\r
#endif\r
- switch (type = player[playnum].Controls)\r
+ switch (type = player[pn].Controls)\r
{\r
case ctrl_Keyboard1:\r
case ctrl_Keyboard2:\r
mx = motion_Left,my = motion_Down;\r
else if (Keyboard[def->downright])\r
mx = motion_Right,my = motion_Down;*/\r
-\r
- //if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){
- \r
- if((inpu.Keyboard[def->up] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 0)\r
- my = motion_Up;\r
- else if((inpu.Keyboard[def->down] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 4)\r
- my = motion_Down;\r
-\r
- //}else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
- if((inpu.Keyboard[def->left] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 1)\r
- mx = motion_Left;\r
- else if((inpu.Keyboard[def->right] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 3)\r
- mx = motion_Right;\r
- //}\r
+ if(DIRECTIONIFELSEGFXTEST)\r
+ {\r
+ if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){// && (inpu.Keyboard[def->up] || inpu.Keyboard[def->down])){\r
+// if(testcontrolnoisy > 0){ printf("ud "); printf("%u ", inpu.Keyboard[def->up]); printf("%u ", inpu.Keyboard[def->down]);}\r
+ if(inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])// || player[pn].info.pdir == 0)\r
+ my = motion_Up;\r
+ if(inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])// || player[pn].info.pdir == 4)\r
+ my = motion_Down;\r
+ }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){// && (inpu.Keyboard[def->left] || inpu.Keyboard[def->right])){\r
+// if(testcontrolnoisy > 0){ printf("lr "); printf("%u ", inpu.Keyboard[def->left]); printf("%u ", inpu.Keyboard[def->right]); }\r
+ if(inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])// || player[pn].info.pdir == 1)\r
+ mx = motion_Left;\r
+ if(inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])// || player[pn].info.pdir == 3)\r
+ mx = motion_Right;\r
+ }\r
+ }\r
+ //input from player\r
if (inpu.Keyboard[def->button0])\r
buttons += 1 << 0;\r
if (inpu.Keyboard[def->button1])\r
}\r
else\r
{\r
- dx = mx * 127;\r
- dy = my * 127;\r
+ dx = mx;// * 127;\r
+ dy = my;// * 127;\r
}\r
\r
- player[playnum].info.x = dx;\r
- player[playnum].info.xaxis = mx;\r
- player[playnum].info.y = dy;\r
- player[playnum].info.yaxis = my;\r
- player[playnum].info.button0 = buttons & (1 << 0);\r
- player[playnum].info.button1 = buttons & (1 << 1);\r
- player[playnum].info.button2 = buttons & (1 << 2);\r
- player[playnum].info.button3 = buttons & (1 << 3);\r
-// player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];
- player[playnum].info.dir = DirTable[(((my + 1) * 2) + (mx + 1))-1];\r
+ player[pn].info.x = dx;\r
+ player[pn].info.xaxis = mx;\r
+ player[pn].info.y = dy;\r
+ player[pn].info.yaxis = my;\r
+ player[pn].info.button0 = buttons & (1 << 0);\r
+ player[pn].info.button1 = buttons & (1 << 1);\r
+ player[pn].info.button2 = buttons & (1 << 2);\r
+ player[pn].info.button3 = buttons & (1 << 3);\r
+// player[pn].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
+ conpee=(((my + 1) * 2) + (mx + 1))-1; //if(conpee) conpee--;\r
+ player[pn].info.dir = DirTable[conpee];\r
+ if(DIRECTIONIFELSEGFXTEST && player[pn].d != player[pn].info.dir) player[pn].pdir=DirTable[conpee];\r
+ if(player[pn].q==1 && (mx!=motion_None || my!=motion_None))\r
+ {\r
+ player[pn].d = player[pn].info.dir;\r
+ //printf("q =%d ", player[pn].q);\r
+ //if(testcontrolnoisy > 0)\r
+ //if(testcontrolnoisy > 0)\r
+ //printf("cpee=%d ", conpee);\r
+ }\r
+ if(testcontrolnoisy > 0)\r
\r
#if DEMO0\r
if (DemoMode == demo_Record)\r
}\r
}\r
#endif\r
-#ifdef TESTCONTROLNOISY
-if(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])
-{
- printf("(mx)=%d ", mx);
- printf("(my)=%d ", my);
- printf("dir=%d\n", player[playnum].info.dir);
+//#ifdef TESTCONTROLNOISY\r
+if(testcontrolnoisy > 0)\r
+if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right]) && NDIRECTIONIFELSEGFXTEST)\r
+{\r
+ printf("q=%d ", player[pn].q);\r
+ printf("cpee=%d ", conpee);\r
+ printf("(mx)=%d ", mx);\r
+ printf("(my)=%d ", my);\r
+ printf("pdir=%d d=%d dir=%d\n", player[pn].pdir, player[pn].d, player[pn].info.dir);\r
}\r
-#endif\r
+//#endif\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void\r
-IN_SetControlType(word playnum,player_t *player,ControlType type)\r
+IN_SetControlType(word pn,player_t *player,ControlType type)\r
{\r
// DEBUG - check that requested type is present?\r
- player[playnum].Controls = type;\r
+ player[pn].Controls = type;\r
}\r
\r
#if DEMO0\r
boolean\r
IN_UserInput(dword delay,boolean clear)\r
{\r
- dword TimeCount = *clockdw;\r
- dword lasttime;\r
+ word TimeCount = *clockw;\r
+ word lasttime;\r
\r
lasttime = TimeCount;\r
do\r
\r
boolean IN_qb(byte kee)\r
{\r
- printf("%u\n", inpu.Keyboard[kee]);\r
+//#ifdef TESTKEYIN\r
+// if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]);\r
+//#endif\r
if(inpu.Keyboard[kee]==true) return 1;\r
else return 0;\r
}\r