]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_in.c
wwww
[16.git] / src / lib / 16_in.c
old mode 100644 (file)
new mode 100755 (executable)
index 2878be7..2fa5289
@@ -38,6 +38,8 @@
 \r
 #include "src/lib/16_in.h"\r
 \r
+word testkeyin=1,testcontrolnoisy=0;\r
+\r
 /*\r
 =============================================================================\r
 \r
@@ -149,12 +151,12 @@ static    byte        far ASCIINames[] =          // Unshifted ASCII for scan codes
 \r
 static Direction       DirTable[] =            // Quick lookup for total direction\r
                                        {\r
-                                               //dir_Nortinest,
-                                               dir_North,
+                                               //dir_Nortinest,\r
+                                               dir_North,\r
                                                dir_West,\r
-                                               dir_None,       \r
-                                               dir_East,
-                                               dir_South
+                                               dir_None,\r
+                                               dir_East,\r
+                                               dir_South\r
                                                //dir_NorthEast,\r
                                                //dir_Soutinest,\r
                                                //,dir_SouthEast\r
@@ -234,9 +236,9 @@ static      boolean special;
 \r
        if (INL_KeyHook && !special)\r
                INL_KeyHook();\r
-       #ifdef TESTKEYIN\r
-       printf("%c %x %u\n", c, k, inpu.Keyboard[k]);\r
-       #endif\r
+//#ifdef TESTKEYIN\r
+       if(testkeyin > 0) printf("%c %x %u\n", c, k, inpu.Keyboard[k]);\r
+//endif\r
        outp(0x20,0x20);\r
 }\r
 \r
@@ -370,10 +372,10 @@ static void
 INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive)\r
 {\r
        word            x,y;\r
-       dword   time;\r
-       dword TimeCount = *clockdw;\r
+       word    time;\r
+       word TimeCount = *clockw;\r
        JoystickDef     *def;\r
-static dword   lasttime;\r
+static word    lasttime;\r
 \r
        IN_GetJoyAbs(joy,&x,&y);\r
        def = inpu.JoyDefs + joy;\r
@@ -465,8 +467,8 @@ register    word    result;
 word\r
 IN_GetJoyButtonsDB(word joy)\r
 {\r
-       dword TimeCount = *clockdw;\r
-       dword   lasttime;\r
+       word TimeCount = *clockw;\r
+       word    lasttime;\r
        word            result1,result2;\r
 \r
        do\r
@@ -797,7 +799,7 @@ IN_ReadCursor(CursorInfo *info)
 //             player and fills in the control info struct\r
 //\r
 ///////////////////////////////////////////////////////////////////////////\r
-void\r
+void near\r
 IN_ReadControl(int playnum,player_t *player)\r
 {\r
                        boolean         realdelta;\r
@@ -806,6 +808,7 @@ IN_ReadControl(int playnum,player_t *player)
                        int                     dx,dy;\r
                        Motion          mx,my;\r
                        ControlType     type;\r
+                       sword conpee;\r
 register       KeyboardDef     *def;\r
 \r
        dx = dy = 0;\r
@@ -848,20 +851,18 @@ register  KeyboardDef     *def;
                                mx = motion_Left,my = motion_Down;\r
                        else if (Keyboard[def->downright])\r
                                mx = motion_Right,my = motion_Down;*/\r
-\r
-                       //if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){
-                       \r
-                       if((inpu.Keyboard[def->up] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 0)\r
+                       if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
+                       if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down] && player[playnum].d == 2))// || player[playnum].info.dir == 0)\r
                                my = motion_Up;\r
-                       else if((inpu.Keyboard[def->down] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 4)\r
+                       if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up] && player[playnum].d == 2))// || player[playnum].info.dir == 4)\r
                                my = motion_Down;\r
-\r
-                       //}else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
-                       if((inpu.Keyboard[def->left] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 1)\r
+                       }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
+                       if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right] && player[playnum].d == 2))// || player[playnum].info.dir == 1)\r
                                mx = motion_Left;\r
-                       else if((inpu.Keyboard[def->right] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 3)\r
+                       if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left] && player[playnum].d == 2))// || player[playnum].info.dir == 3)\r
                                mx = motion_Right;\r
-                       //}\r
+                       }\r
+                       //input from player\r
                        if (inpu.Keyboard[def->button0])\r
                                buttons += 1 << 0;\r
                        if (inpu.Keyboard[def->button1])\r
@@ -895,8 +896,8 @@ register    KeyboardDef     *def;
        }\r
        else\r
        {\r
-               dx = mx * 127;\r
-               dy = my * 127;\r
+               dx = mx;// * 127;\r
+               dy = my;// * 127;\r
        }\r
 \r
        player[playnum].info.x = dx;\r
@@ -907,8 +908,14 @@ register   KeyboardDef     *def;
        player[playnum].info.button1 = buttons & (1 << 1);\r
        player[playnum].info.button2 = buttons & (1 << 2);\r
        player[playnum].info.button3 = buttons & (1 << 3);\r
-//     player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];
-       player[playnum].info.dir = DirTable[(((my + 1) * 2) + (mx + 1))-1];\r
+//     player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
+       conpee=(((my + 1) * 2) + (mx + 1));\r
+       if(conpee) conpee--;\r
+       player[playnum].info.dir = DirTable[conpee];\r
+       if(player[playnum].q==1 && (mx!=motion_None || my!=motion_None))\r
+       {\r
+               player[playnum].d = player[playnum].info.dir;\r
+       }\r
 \r
 #if DEMO0\r
        if (DemoMode == demo_Record)\r
@@ -935,14 +942,15 @@ register  KeyboardDef     *def;
                }\r
        }\r
 #endif\r
-#ifdef TESTCONTROLNOISY
-if(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])
-{
-       printf("(mx)=%d ", mx);
-       printf("(my)=%d ", my);
-       printf("dir=%d\n", player[playnum].info.dir);
+//#ifdef TESTCONTROLNOISY\r
+if(testcontrolnoisy > 0)\r
+if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])&& player[playnum].info.dir!=2)\r
+{\r
+       printf("(mx)=%d ", mx);\r
+       printf("(my)=%d ", my);\r
+       printf("dir=%d\n", player[playnum].info.dir);\r
 }\r
-#endif\r
+//#endif\r
 }\r
 \r
 ///////////////////////////////////////////////////////////////////////////\r
@@ -1176,8 +1184,8 @@ IN_IsUserInput()
 boolean\r
 IN_UserInput(dword delay,boolean clear)\r
 {\r
-       dword TimeCount = *clockdw;\r
-       dword   lasttime;\r
+       word TimeCount = *clockw;\r
+       word    lasttime;\r
 \r
        lasttime = TimeCount;\r
        do\r
@@ -1206,7 +1214,9 @@ void IN_ClearKey(byte code)
 \r
 boolean IN_qb(byte kee)\r
 {\r
-       printf("%u\n", inpu.Keyboard[kee]);\r
+//#ifdef TESTKEYIN\r
+//     if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]);\r
+//#endif\r
        if(inpu.Keyboard[kee]==true) return 1;\r
        else return 0;\r
 }\r