if (INL_KeyHook && !special)\r
INL_KeyHook();\r
//#ifdef TESTKEYIN\r
- if(testkeyin > 0) printf("%c [0x%x %u] %u\n", c, k, k, inpu.Keyboard[k]);\r
+ if(testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inpu.Keyboard[k]);\r
//endif\r
outp(0x20,0x20);\r
}\r
if(inpu.Keyboard[kee]==true) return 1;\r
else return 0;\r
}\r
+\r
+//init player!\r
+void IN_initplayer(player_t *player, word pn)\r
+{\r
+ player[pn].x = player[pn].tx*TILEWH;\r
+ player[pn].y = player[pn].ty*TILEWH;\r
+ player[pn].triggerx = player[pn].tx;\r
+ player[pn].triggery = player[pn].ty+1;\r
+/* player[0].info.x = player[0].tx;\r
+ player[0].info.xaxis = player[0].tx*TILEWH;\r
+ player[0].info.y = player[0].ty;\r
+ player[0].info.yaxis = player[0].ty*TILEWH;*/\r
+ player[pn].q=1;\r
+ player[pn].d=2;\r
+ player[pn].hp=4;\r
+ player[pn].speed=4;\r
+ player[pn].persist_aniframe=0;\r
+ player[pn].spt=(TILEWH/(player[pn].speed)); //speed per tile wwww\r
+}\r