]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_in.c
Merge remote-tracking branch 'upstream/master'
[16.git] / src / lib / 16_in.c
index 925eaeebd976ec8e27d02afd617d8d51c2f0fe96..3c16d32a24f8f4db202d9f884631c9be56155250 100755 (executable)
@@ -38,7 +38,7 @@
 \r
 #include "src/lib/16_in.h"\r
 \r
-byte testkeyin=0,testcontrolnoisy=0,testctrltype=0;\r
+boolean testkeyin=0,testcontrolnoisy=0,testctrltype=0;\r
 \r
 /*\r
 =============================================================================\r
@@ -51,7 +51,6 @@ struct inconfig
 {\r
        boolean                 MousePresent;\r
        boolean                 JoysPresent[MaxJoys];\r
-//     boolean                 JoyPadPresent[MaxPads];\r
        boolean         Keyboard[NumCodes];\r
        boolean         Paused;\r
        char            LastASCII;\r
@@ -59,7 +58,6 @@ struct inconfig
 \r
        KeyboardDef     KbdDefs[MaxKbds];\r
        JoystickDef     JoyDefs[MaxJoys];\r
-//     JoypadDef       JoypadDefs[MaxPads];\r
 } inpu;\r
 \r
 //extern inconfig inpu;\r
@@ -237,7 +235,7 @@ static      boolean special;
        if (INL_KeyHook && !special)\r
                INL_KeyHook();\r
 //#ifdef TESTKEYIN\r
-       if(testkeyin > 0) printf("%c    [0x%x %u]       %u\n", c, k, k, inpu.Keyboard[k]);\r
+       if(testkeyin > 0) printf("%c    %u      [0x%x %u]       %u\n", c, c, k, k, inpu.Keyboard[k]);\r
 //endif\r
        outp(0x20,0x20);\r
 }\r
@@ -380,6 +378,41 @@ static     word    lasttime;
        IN_GetJoyAbs(joy,&x,&y);\r
        def = inpu.JoyDefs + joy;\r
 \r
+       //TODO: inject p16 input controls!\r
+       //which is this\r
+       /*                      if(DIRECTIONIFELSE)\r
+                       {\r
+                       if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
+                               if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))\r
+                                       my = motion_Up;\r
+                               if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))\r
+                                       my = motion_Down;\r
+                       }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
+                               if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))\r
+                                       mx = motion_Left;\r
+                               if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1)\r
+                                       mx = motion_Right;\r
+                       }else\r
+                               //if(mx+my!=1 && mx+my!=-1 && mx!=my!=0)\r
+                               {       //2 keys pressed\r
+                                       switch (player[pn].pdir)\r
+                                       {\r
+                                               case 0:\r
+                                               case 4:\r
+                                                       if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) dir = DirTable[1];\r
+                                                       else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) dir = DirTable[3];\r
+                                               break;\r
+                                               case 1:\r
+                                               case 3:\r
+                                                       if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) dir = DirTable[0];\r
+                                                       else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) dir = DirTable[4];\r
+                                               break;\r
+                                               default:\r
+                                               break;\r
+                                       }\r
+                                       if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c      ", dirchar(player[pn].pdir)); }\r
+                               }//else printf("                                ");\r
+                       }*/\r
        if (x < def->threshMinX)\r
        {\r
                if (x < def->joyMinX)\r
@@ -678,8 +711,6 @@ IN_Default(boolean gotit,player_t *player,ControlType nt)
        ||      ((nt == ctrl_Joystick1) && !inpu.JoysPresent[0])\r
        ||      ((nt == ctrl_Joystick2) && !inpu.JoysPresent[1])\r
        ||      ((nt == ctrl_Mouse) && !inpu.MousePresent)\r
-//     ||      ((nt == ctrl_Joypad1) && !inpu.JoyPadPresent[0])\r
-//     ||      ((nt == ctrl_Joypad2) && !inpu.JoyPadPresent[1])\r
        )\r
                nt = ctrl_Keyboard1;\r
        inpu.KbdDefs[0].button0 = 0x1c;\r
@@ -898,8 +929,6 @@ register    KeyboardDef     *def;
                                buttons += 1 << 1;\r
                        realdelta = false;\r
                        break;\r
-//             case ctrl_Joypad1:\r
-//             case ctrl_Joypad2:\r
                case ctrl_Joystick1:\r
                case ctrl_Joystick2:\r
                        INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false);\r
@@ -939,7 +968,6 @@ register    KeyboardDef     *def;
        conpee=(((my + 1) * 2) + (mx + 1))-1;\r
        player[pn].info.dir = DirTable[conpee];\r
 \r
-       //TODO: overwriting direction must be added\r
        if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee];\r
        if(player[pn].q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None)))\r
        {\r
@@ -1254,3 +1282,22 @@ boolean IN_qb(byte kee)
        if(inpu.Keyboard[kee]==true) return 1;\r
        else return 0;\r
 }\r
+\r
+//init player!\r
+void IN_initplayer(player_t *player, word pn)\r
+{\r
+       player[pn].x = player[pn].tx*TILEWH;\r
+       player[pn].y = player[pn].ty*TILEWH;\r
+       player[pn].triggerx = player[pn].tx;\r
+       player[pn].triggery = player[pn].ty+1;\r
+/*     player[0].info.x = player[0].tx;\r
+       player[0].info.xaxis = player[0].tx*TILEWH;\r
+       player[0].info.y = player[0].ty;\r
+       player[0].info.yaxis = player[0].ty*TILEWH;*/\r
+       player[pn].q=1;\r
+       player[pn].d=2;\r
+       player[pn].hp=4;\r
+       player[pn].speed=4;\r
+       player[pn].persist_aniframe=0;\r
+       player[pn].spt=(TILEWH/(player[pn].speed));     //speed per tile wwww\r
+}\r