]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_in.c
OH OH OH MY GOD ON HO OH!!
[16.git] / src / lib / 16_in.c
index b19702d088ccabb92f92e633b89ea6c3a3102f59..687ec6499eb111009bd25526645d399881b459a6 100644 (file)
@@ -149,12 +149,15 @@ static    byte        far ASCIINames[] =          // Unshifted ASCII for scan codes
 \r
 static Direction       DirTable[] =            // Quick lookup for total direction\r
                                        {\r
-                                               //dir_Nortinest,\r
-                                               dir_North,\r
+                                               //dir_Nortinest,
+                                               dir_North,
+                                               dir_West,\r
+                                               dir_None,       \r
+                                               dir_East,
+                                               dir_South
                                                //dir_NorthEast,\r
-                                               dir_West,               dir_None,       dir_East,\r
                                                //dir_Soutinest,\r
-                                               dir_South//,dir_SouthEast\r
+                                               //,dir_SouthEast\r
                                        };\r
 #ifdef __cplusplus\r
 }\r
@@ -674,7 +677,7 @@ IN_Default(boolean gotit,player_t *player,ControlType nt)
        ||      ((nt == ctrl_Joypad2) && !inpu.JoyPadPresent[1])\r
        )\r
                nt = ctrl_Keyboard1;\r
-       inpu.KbdDefs[0].button0 = 0x1d;\r
+       inpu.KbdDefs[0].button0 = 0x1c;\r
        inpu.KbdDefs[0].button1 = 0x38;\r
        //in.KbdDefs[0].upleft = 0x47;\r
        inpu.KbdDefs[0].up = 0x48;\r
@@ -802,7 +805,8 @@ IN_ReadControl(int playnum,player_t *player)
                        word            buttons;\r
                        int                     dx,dy;\r
                        Motion          mx,my;\r
-                       ControlType     type;\r
+                       ControlType     type;
+                       sword conpee;\r
 register       KeyboardDef     *def;\r
 \r
        dx = dy = 0;\r
@@ -846,16 +850,17 @@ register  KeyboardDef     *def;
                        else if (Keyboard[def->downright])\r
                                mx = motion_Right,my = motion_Down;*/\r
 \r
-                       if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
-                       if (inpu.Keyboard[def->up])\r
+                       if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){
+                       \r
+                       if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 0)\r
                                my = motion_Up;\r
-                       else if (inpu.Keyboard[def->down])\r
+                       if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 4)\r
                                my = motion_Down;\r
 \r
                        }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
-                       if (inpu.Keyboard[def->left])\r
+                       if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 1)\r
                                mx = motion_Left;\r
-                       else if (inpu.Keyboard[def->right])\r
+                       if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left] && player[playnum].info.dir == 2))// || player[playnum].info.dir == 3)\r
                                mx = motion_Right;\r
                        }\r
                        if (inpu.Keyboard[def->button0])\r
@@ -903,7 +908,10 @@ register   KeyboardDef     *def;
        player[playnum].info.button1 = buttons & (1 << 1);\r
        player[playnum].info.button2 = buttons & (1 << 2);\r
        player[playnum].info.button3 = buttons & (1 << 3);\r
-       player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
+//     player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];
+       conpee=(((my + 1) * 2) + (mx + 1));
+       if(conpee) conpee--;
+       player[playnum].info.dir = DirTable[conpee];\r
 \r
 #if DEMO0\r
        if (DemoMode == demo_Record)\r
@@ -930,8 +938,13 @@ register   KeyboardDef     *def;
                }\r
        }\r
 #endif\r
-#ifdef TESTCONTROLNOISY\r
-printf("dir=%d\n", player[playnum].info.dir);\r
+#ifdef TESTCONTROLNOISY
+if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])&& player[playnum].info.dir!=2)
+{
+       printf("(mx)=%d ", mx);
+       printf("(my)=%d ", my);
+       printf("dir=%d\n", player[playnum].info.dir);
+}\r
 #endif\r
 }\r
 \r