]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_in.c
updated copyright www
[16.git] / src / lib / 16_in.c
index 407058558ecfab1b87df1fa28d7e0016b036d386..7f467cce073ab6425d015ca18446d59700bcb24c 100755 (executable)
@@ -812,6 +812,7 @@ IN_ReadControl(int pn,player_t *player)
                        Motion          mx,my;\r
                        ControlType     type;\r
                        sword conpee;\r
+                       byte dir=DirTable[2];\r
 register       KeyboardDef     *def;\r
 \r
        dx = dy = 0;\r
@@ -854,20 +855,39 @@ register  KeyboardDef     *def;
                                mx = motion_Left,my = motion_Down;\r
                        else if (Keyboard[def->downright])\r
                                mx = motion_Right,my = motion_Down;*/\r
-                       if(DIRECTIONIFELSEGFXTEST)\r
+                       if(DIRECTIONIFELSE)\r
                        {\r
-//                     if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
-//                             if(testcontrolnoisy > 0){ printf("ud "); printf("%u ", inpu.Keyboard[def->up]); printf("%u ", inpu.Keyboard[def->down]);}\r
-                               if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))// || player[pn].pdir != 4)\r
+                       //if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
+                               if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))\r
                                        my = motion_Up;\r
-                               if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))// || player[pn].pdir != 0)\r
+                               if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))\r
                                        my = motion_Down;\r
-//                     }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
-//                             if(testcontrolnoisy > 0){ printf("lr "); printf("%u ", inpu.Keyboard[def->left]); printf("%u ", inpu.Keyboard[def->right]); }\r
-                               if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))// || player[pn].pdir != 3)\r
+                       //}else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
+                               if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))\r
                                        mx = motion_Left;\r
                                if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1)\r
                                        mx = motion_Right;\r
+\r
+                       //}else\r
+                               if(mx+my>1<mx+my)\r
+                               {       //2 keys pressed\r
+                                       switch (player[pn].pdir)\r
+                                       {\r
+                                               case 0:\r
+                                               case 4:\r
+                                                       if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) dir = DirTable[1];\r
+                                                       else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) dir = DirTable[3];\r
+                                               break;\r
+                                               case 1:\r
+                                               case 3:\r
+                                                       if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) dir = DirTable[0];\r
+                                                       else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) dir = DirTable[4];\r
+                                               break;\r
+                                               default:\r
+                                               break;\r
+                                       }\r
+                                       if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c      ", dirchar(player[pn].pdir)); }\r
+                               }\r
                        }\r
                        //input from player\r
                        if (inpu.Keyboard[def->button0])\r
@@ -916,14 +936,15 @@ register  KeyboardDef     *def;
        player[pn].info.button2 = buttons & (1 << 2);\r
        player[pn].info.button3 = buttons & (1 << 3);\r
 //     player[pn].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
-       conpee=(((my + 1) * 2) + (mx + 1))-1; //if(conpee) conpee--;\r
+       conpee=(((my + 1) * 2) + (mx + 1))-1;\r
        player[pn].info.dir = DirTable[conpee];\r
 \r
        //TODO: overwriting direction must be added\r
        if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee];\r
-       if(player[pn].q==1 && (mx!=motion_None || my!=motion_None))\r
+       if(player[pn].q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None)))\r
        {\r
-               player[pn].d = player[pn].info.dir;\r
+               if(dir==2) player[pn].d = player[pn].info.dir;\r
+               else player[pn].d = DirTable[dir];\r
        }\r
 \r
 #if DEMO0\r