if (INL_KeyHook && !special)\r
INL_KeyHook();\r
//#ifdef TESTKEYIN\r
- if(testkeyin) printf("%c %x %u\n", c, k, inpu.Keyboard[k]);\r
+ if(testkeyin > 0) printf("%c %x %u\n", c, k, inpu.Keyboard[k]);\r
//endif\r
outp(0x20,0x20);\r
}\r
mx = motion_Left,my = motion_Down;\r
else if (Keyboard[def->downright])\r
mx = motion_Right,my = motion_Down;*/\r
- //if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
+ if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down] && player[playnum].d == 2))// || player[playnum].info.dir == 0)\r
my = motion_Up;\r
if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up] && player[playnum].d == 2))// || player[playnum].info.dir == 4)\r
my = motion_Down;\r
- //}else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
+ }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right] && player[playnum].d == 2))// || player[playnum].info.dir == 1)\r
mx = motion_Left;\r
if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left] && player[playnum].d == 2))// || player[playnum].info.dir == 3)\r
mx = motion_Right;\r
- //}\r
+ }\r
+ //input from player\r
if (inpu.Keyboard[def->button0])\r
buttons += 1 << 0;\r
if (inpu.Keyboard[def->button1])\r
}\r
#endif\r
//#ifdef TESTCONTROLNOISY\r
-if(testcontrolnoisy)\r
+if(testcontrolnoisy > 0)\r
if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])&& player[playnum].info.dir!=2)\r
{\r
printf("(mx)=%d ", mx);\r
boolean IN_qb(byte kee)\r
{\r
//#ifdef TESTKEYIN\r
- if(testkeyin) printf("%u\n", inpu.Keyboard[kee]);\r
+ if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]);\r
//#endif\r
if(inpu.Keyboard[kee]==true) return 1;\r
else return 0;\r