\r
#include "src/lib/16_in.h"\r
\r
-boolean testkeyin=0,testcontrolnoisy=0;\r
+static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
\r
/*\r
=============================================================================\r
*/\r
struct inconfig\r
{\r
- boolean MousePresent;\r
- boolean JoysPresent[MaxJoys];\r
+ boolean MousePresent;\r
+ boolean JoysPresent[MaxJoys];\r
boolean Keyboard[NumCodes];\r
boolean Paused;\r
char LastASCII;\r
#endif\r
\r
// Internal routines\r
+\r
///////////////////////////////////////////////////////////////////////////\r
//\r
// INL_KeyService() - Handles a keyboard interrupt (key up/down)\r
\r
if (INL_KeyHook && !special)\r
INL_KeyHook();\r
-//#ifdef TESTKEYIN\r
- if(testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inpu.Keyboard[k]);\r
-//endif\r
+#ifdef __DEBUG_InputMgr__\r
+ if(dbg_testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inpu.Keyboard[k]);\r
+#endif\r
outp(0x20,0x20);\r
}\r
\r
void\r
Mouse(int x)\r
{\r
- union REGS CPURegs;\r
- x = CPURegs.x.ax;\r
- int86(MouseInt,&CPURegs,&CPURegs);\r
+ //union REGS CPURegs;\r
+ //x = CPURegs.x.ax;\r
+ __asm {\r
+ mov ax,x\r
+ int MouseInt\r
+ }\r
+ //int86(MouseInt,&CPURegs,&CPURegs);\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
yb = 1 << ys;\r
\r
// Read the absolute joystick values\r
- __asm\r
- {\r
+ __asm {\r
pushf // Save some registers\r
push si\r
push di\r
\r
push bp // Don't mess up stack frame\r
mov bp,MaxJoyValue\r
-\r
+#ifdef __BORLANDC__\r
+ }\r
+#endif\r
loo:\r
+#ifdef __BORLANDC__\r
+ __asm {\r
+#endif\r
in al,dx // Get bits indicating whether all are finished\r
\r
dec bp // Check bounding register\r
\r
add cl,bl\r
jnz loo // If both bits were 0, drop out\r
-\r
+#ifdef __BORLANDC__\r
+ }\r
+#endif\r
done:\r
+#ifdef __BORLANDC__\r
+ __asm {\r
+#endif\r
pop bp\r
\r
mov cl,[xs] // Get the number of bits to shift\r
IN_GetJoyAbs(joy,&x,&y);\r
def = inpu.JoyDefs + joy;\r
\r
- //TODO: inject p16 input controls!\r
- //which is this\r
- //into joystick code!\r
- //look at IN_ReadControl\r
if (x < def->threshMinX)\r
{\r
if (x < def->joyMinX)\r
\r
checkjoys = true;\r
checkmouse = true;\r
- for (i = 1;i < __argc;i++)\r
+ for (i = 1;i < _argc;i++)\r
{\r
- switch (US_CheckParm(__argv[i],ParmStringsIN))\r
+ switch (US_CheckParm(_argv[i],ParmStringsIN))\r
{\r
case 0:\r
checkjoys = false;\r
|| ((nt == ctrl_Joystick2) && !inpu.JoysPresent[1])\r
|| ((nt == ctrl_Mouse) && !inpu.MousePresent)\r
)\r
- nt = ctrl_Keyboard1;// nt = ctrl_Joystick1;//temp\r
+ nt = ctrl_Keyboard1;\r
inpu.KbdDefs[0].button0 = 0x1c;\r
inpu.KbdDefs[0].button1 = 0x38;\r
//in.KbdDefs[0].upleft = 0x47;\r
//in.KbdDefs[0].downright = 0x51;\r
IN_SetControlType(0,player,nt);\r
for(i=0; i>MaxPlayers;i++)\r
- player[i].d=2;\r
+ player[i].enti.d =2;\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
void\r
IN_ClearKeysDown()\r
{\r
- int i;\r
+ //int i;\r
\r
inpu.LastScan = sc_None;\r
inpu.LastASCII = key_None;\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void near\r
-IN_ReadControl(int pn,player_t *player)\r
+IN_ReadControl(word pn, player_t *player)\r
{\r
boolean realdelta;\r
+#if DEMO0\r
byte dbyte;\r
+#endif\r
word buttons;\r
int dx,dy;\r
Motion mx,my;\r
realdelta = false;\r
}\r
else if (DemoMode == demo_PlayDone)\r
- Quit("Demo playback exceeded");\r
+ Quit ("Demo playback exceeded");\r
else\r
{\r
#endif\r
mx = motion_Left,my = motion_Down;\r
else if (Keyboard[def->downright])\r
mx = motion_Right,my = motion_Down;*/\r
+//TODO: make this into a function that the joystick AND keyboard can use wwww\r
if(DIRECTIONIFELSE)//(player[pn].info.dir == 2)\r
{\r
if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
}else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))\r
mx = motion_Left;\r
- if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1)\r
+ if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))\r
mx = motion_Right;\r
- }else\r
- //if(mx+my!=1 && mx+my!=-1 && mx!=my!=0)\r
- { //2 keys pressed\r
+ }else{ //2 keys pressed\r
switch (player[pn].pdir)\r
{\r
case 0:\r
case 4:\r
- if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) dir = DirTable[1];\r
- else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) dir = DirTable[3];\r
+ if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; }\r
+ else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; }\r
break;\r
case 1:\r
case 3:\r
- if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) dir = DirTable[0];\r
- else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) dir = DirTable[4];\r
+ if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; }\r
+ else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; }\r
break;\r
default:\r
break;\r
}\r
- if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); }\r
- }//else printf(" ");\r
+#ifdef __DEBUG_InputMgr__\r
+ //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); }\r
+#endif\r
+ }\r
}\r
//input from player\r
if (inpu.Keyboard[def->button0])\r
player[pn].info.dir = DirTable[conpee];\r
\r
if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee];\r
- if(player[pn].q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None)))\r
+ if(player[pn].enti.q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None)))\r
{\r
- if(dir==2) player[pn].d = player[pn].info.dir;\r
- else player[pn].d = DirTable[dir];\r
+ if(dir==2) player[pn].enti.d = player[pn].info.dir;\r
+ else player[pn].enti.d = DirTable[dir];\r
}\r
\r
#if DEMO0\r
DemoOffset += 2;\r
\r
if (DemoOffset >= DemoSize)\r
- Quit("Demo buffer overflow");\r
+ Quit ("Demo buffer overflow");\r
\r
DemoBuffer[DemoOffset] = 1;\r
DemoBuffer[DemoOffset + 1] = dbyte;\r
}\r
}\r
#endif\r
-if(testcontrolnoisy > 0)\r
-if(player[pn].d /*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player[pn].q>1)\r
+#ifdef __DEBUG_InputMgr__\r
+if(dbg_testcontrolnoisy > 0)\r
+if(player[pn].info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player[pn].enti.q>1)\r
{\r
- printf("q=%d ", player[pn].q);\r
- printf("cpee=%c ", dirchar(conpee));\r
- printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].d), dirchar(player[pn].info.dir));\r
- /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis);\r
- ///*else if(!realdelta) */printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]);\r
+ //printf("b1=%u b2=%u b3=%u b4=%u ", player[pn].info.button0, player[pn].info.button1, player[pn].info.button2, player[pn].info.button3);\r
+ //printf("q=%d ", player[pn].enti.q);\r
+ //printf("cpee=%c ", dirchar(conpee));\r
+ printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].enti.d), dirchar(player[pn].info.dir));\r
+ /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis);\r
+ //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]);\r
printf("\n");\r
}\r
+#endif\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
{\r
word i;\r
\r
+ if (!inst.IN_Started)\r
+ return;\r
+\r
IN_ClearKey(inpu.LastScan);\r
inpu.LastScan = sc_None;\r
\r
\r
boolean IN_KeyDown(byte code)\r
{\r
+#ifdef __DEBUG_InputMgr__\r
+ if(!dbg_nointest)\r
+#endif\r
return inpu.Keyboard[code];\r
+#ifdef __DEBUG_InputMgr__\r
+ else\r
+ if(dbg_nointest && kbhit())\r
+ return 1;\r
+ else\r
+ return 0;\r
+#endif\r
}\r
\r
void IN_ClearKey(byte code)\r
\r
boolean IN_qb(byte kee)\r
{\r
-//#ifdef TESTKEYIN\r
-// if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]);\r
-//#endif\r
+#ifdef __DEBUG_InputMgr__\r
+ if(dbg_testkeyin) printf("%u\n", inpu.Keyboard[kee]);\r
+#endif\r
if(inpu.Keyboard[kee]==true) return 1;\r
else return 0;\r
}\r
-\r
-//init player!\r
-void IN_initplayer(player_t *player, word pn)\r
-{\r
- player[pn].x = player[pn].tx*TILEWH;\r
- player[pn].y = player[pn].ty*TILEWH;\r
- player[pn].triggerx = player[pn].tx;\r
- player[pn].triggery = player[pn].ty+1;\r
-/* player[0].info.x = player[0].tx;\r
- player[0].info.xaxis = player[0].tx*TILEWH;\r
- player[0].info.y = player[0].ty;\r
- player[0].info.yaxis = player[0].ty*TILEWH;*/\r
- player[pn].q=1;\r
- player[pn].d=2;\r
- player[pn].hp=4;\r
- player[pn].speed=4;\r
- player[pn].persist_aniframe=0;\r
- player[pn].spt=(TILEWH/(player[pn].speed)); //speed per tile wwww\r
-}\r