static void (*INL_KeyHook)(void);\r
static void interrupt (*OldKeyVect)(void);\r
static char *ParmStringsIN[] = {"nojoys","nomouse",nil};\r
+static void INL_StartKbd(void);\r
\r
// Internal routines\r
\r
\r
void INL_Mouse(int x)\r
{\r
- //union REGS CPURegs;\r
- //x = CPURegs.x.ax;\r
- __asm {\r
+ union REGS CPURegs;\r
+ x = CPURegs.x.ax;\r
+/*_=_= __asm {\r
mov ax,x\r
int MouseInt\r
- }\r
- //int86(MouseInt,&CPURegs,&CPURegs);\r
+ }*/\r
+ int86(MouseInt,&CPURegs,&CPURegs);\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
Mouse(MDelta);\r
*x = CPURegs.x.cx;\r
*y = CPURegs.x.dx;\r
+#ifdef __DEBUG_InputMgr__\r
+ if(dbg_joymousedelta)\r
+ {\r
+ printf("mousedelta=[%dx%d]\n", *x, *y);\r
+ }\r
+ #endif\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
static boolean\r
INL_StartMouse(void)\r
{\r
-#if 0\r
+ union REGS CPURegs;\r
if (getvect(MouseInt))\r
{\r
Mouse(MReset);\r
- if (_AX == 0xffff)\r
+ if (/*_AX*/CPURegs.x.ax == 0xffff)\r
return(true);\r
}\r
return(false);\r
-#endif\r
+#if 0\r
byte far *vector;\r
\r
\r
\r
Mouse(MReset);\r
return true;\r
+#endif\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
sword conpee;\r
byte dir=DirTable[2];\r
register KeyboardDef *def;\r
+//#ifdef __DEBUG_InputMgr__\r
+//static int old_dx,old_dy;\r
+//#endif\r
\r
dx = dy = 0;\r
mx = my = motion_None;\r
}\r
#endif\r
#ifdef __DEBUG_InputMgr__\r
+/*if(dbg_joymousedelta)\r
+{\r
+ if(dx!=old_dx || dy!=old_dy) printf("dx,dy [%d,%d] %d,%d\n", dx, dy, mx, my);\r
+ if(dx!=old_dx) old_dx=dx;\r
+ if(dy!=old_dy) old_dy=dy;\r
+}*/\r
+\r
if(dbg_testcontrolnoisy > 0)\r
if(player->info.dir!=2/*(inst.Keyboard[def->up] || inst.Keyboard[def->down] || inst.Keyboard[def->left] || inst.Keyboard[def->right])*/ || player->enti.q>1)\r
{\r