]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_in.c
pmnextframe readded ca needs huge amounts of work and i should remember what needs...
[16.git] / src / lib / 16_in.c
index 2e54a6270f55ac21b4cee79920ef3f8d6681a08a..a6b43dfbb22784e1a6b2c9358b38a1b699027c8d 100755 (executable)
@@ -501,11 +501,17 @@ IN_GetJoyButtonsDB(word joy)
 static void\r
 INL_StartKbd()\r
 {\r
+       byte far *lock_key;\r
        INL_KeyHook = 0;        // Clear key hook\r
 \r
        IN_ClearKeysDown();\r
 \r
        OldKeyVect = _dos_getvect(KeyInt);\r
+\r
+       // turn off num-lock via BIOS\r
+       lock_key = MK_FP(0x040, 0x017); // Pointing to the address of the bios shift state keys\r
+       *lock_key&=(~(16 | 32 | 64)); // toggle off the locks by changing the values of the 4th, 5th, and 6th bits of the address byte of 0040:0017\r
+       OldKeyVect();   // call BIOS keyhandler to change keyboard lights\r
        _dos_setvect(KeyInt,INL_KeyService);\r
 }\r
 \r
@@ -1245,15 +1251,57 @@ IN_UserInput(dword delay,boolean clear)
        return(false);\r
 }\r
 \r
+//===========================================================================\r
+\r
+/*\r
+===================\r
+=\r
+= IN_MouseButtons\r
+=\r
+===================\r
+*/\r
+\r
+byte   IN_MouseButtons (void)\r
+{\r
+       union REGS CPURegs;\r
+       if (inpu.MousePresent)\r
+       {\r
+               Mouse(MButtons);\r
+               return CPURegs.x.bx;\r
+       }\r
+       else\r
+               return 0;\r
+}\r
+\r
+\r
+/*\r
+===================\r
+=\r
+= IN_JoyButtons\r
+=\r
+===================\r
+*/\r
+\r
+byte   IN_JoyButtons (void)\r
+{\r
+       byte joybits;\r
+\r
+       joybits = inp(0x201);   // Get all the joystick buttons\r
+       joybits >>= 4;                          // only the high bits are useful\r
+       joybits ^= 15;                          // return with 1=pressed\r
+\r
+       return joybits;\r
+}\r
+\r
 boolean IN_KeyDown(byte code)\r
 {\r
 #ifdef __DEBUG_InputMgr__\r
-       if(!dbg_notest)\r
+       if(!dbg_nointest)\r
 #endif\r
        return inpu.Keyboard[code];\r
 #ifdef __DEBUG_InputMgr__\r
        else\r
-               if(dbg_notest && kbhit())\r
+               if(dbg_nointest && kbhit())\r
                        return 1;\r
                else\r
                        return 0;\r
@@ -1276,21 +1324,12 @@ boolean IN_qb(byte kee)
        else return 0;\r
 }\r
 \r
-//init player!\r
-void IN_initplayer(player_t *player, word pn)\r
+ScanCode IN_GetLastScan()\r
+{\r
+       return inpu.LastScan;\r
+}\r
+\r
+ScanCode IN_GetCurCode()\r
 {\r
-       player[pn].enti.x = player[pn].enti.tx*TILEWH;\r
-       player[pn].enti.y = player[pn].enti.ty*TILEWH;\r
-       player[pn].enti.triggerx = player[pn].enti.tx;\r
-       player[pn].enti.triggery = player[pn].enti.ty+1;\r
-/*     player[0].info.x = player[0].tx;\r
-       player[0].info.xaxis = player[0].tx*TILEWH;\r
-       player[0].info.y = player[0].ty;\r
-       player[0].info.yaxis = player[0].ty*TILEWH;*/\r
-       player[pn].enti.q =1;\r
-       player[pn].enti.d =2;\r
-       player[pn].enti.hp=4;\r
-       player[pn].enti.speed=4;\r
-       player[pn].enti.persist_aniframe=0;\r
-       player[pn].enti.spt=(TILEWH/(player[pn].enti.speed));   //speed per tile wwww\r
+       return inst.CurCode;\r
 }\r