if (INL_KeyHook && !special)\r
INL_KeyHook();\r
//#ifdef TESTKEYIN\r
- if(testkeyin) printf("%c %x %u\n", c, k, inpu.Keyboard[k]);\r
+ if(testkeyin > 0) printf("%c %x %u\n", c, k, inpu.Keyboard[k]);\r
//endif\r
outp(0x20,0x20);\r
}\r
}\r
#endif\r
//#ifdef TESTCONTROLNOISY\r
-if(testcontrolnoisy)\r
+if(testcontrolnoisy > 0)\r
if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])&& player[playnum].info.dir!=2)\r
{\r
printf("(mx)=%d ", mx);\r
boolean IN_qb(byte kee)\r
{\r
//#ifdef TESTKEYIN\r
- if(testkeyin) printf("%u\n", inpu.Keyboard[kee]);\r
+ if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]);\r
//#endif\r
if(inpu.Keyboard[kee]==true) return 1;\r
else return 0;\r