\r
=============================================================================\r
*/\r
-struct inconfig\r
+/*struct inconfig\r
{\r
boolean MousePresent;\r
boolean JoysPresent[MaxJoys];\r
\r
KeyboardDef KbdDefs[MaxKbds];\r
JoystickDef JoyDefs[MaxJoys];\r
-} inpu;\r
+} inpu;*/\r
\r
-//inpu.KbdDefs = {0x1d,0x38,/*0x47,*/0x48,/*0x49,*/0x4b,0x4d,/*0x4f,*/0x50/*,0x51*/};\r
+//gvar->in.KbdDefs = {0x1d,0x38,/*0x47,*/0x48,/*0x49,*/0x4b,0x4d,/*0x4f,*/0x50/*,0x51*/};\r
\r
/*\r
=============================================================================\r
extern "C" {\r
#endif\r
\r
-static struct instat {\r
- boolean IN_Started;\r
- boolean CapsLock;\r
+/*static struct instat {\r
+ boolean CapsLock;\r
ScanCode CurCode,LastCode;\r
-} inst;\r
+\r
+ boolean Keyboard[NumCodes];\r
+ boolean Paused;\r
+ char LastASCII;\r
+ ScanCode LastScan;\r
+} inst;*/\r
+\r
+//the def stuff is need fix warnings\r
+#ifndef INSTDEFED\r
+#define INSTDEFED\r
+static inst_t inst;\r
+#endif\r
\r
static byte far ASCIINames[] = // Unshifted ASCII for scan codes\r
{\r
static void (*INL_KeyHook)(void);\r
static void interrupt (*OldKeyVect)(void);\r
static char *ParmStringsIN[] = {"nojoys","nomouse",nil};\r
+static void INL_StartKbd(void);\r
\r
// Internal routines\r
\r
if (k == 0xe0) // Special key prefix\r
special = true;\r
else if (k == 0xe1) // Handle Pause key\r
- inpu.Paused = true;\r
+ inst.Paused = true;\r
else\r
{\r
if (k & 0x80) // Break code\r
\r
// DEBUG - handle special keys: ctl-alt-delete, print scrn\r
\r
- inpu.Keyboard[k] = false;\r
+ inst.Keyboard[k] = false;\r
}\r
else // Make code\r
{\r
inst.LastCode = inst.CurCode;\r
- inst.CurCode = inpu.LastScan = k;\r
- inpu.Keyboard[k] = true;\r
+ inst.CurCode = inst.LastScan = k;\r
+ inst.Keyboard[k] = true;\r
\r
if (special)\r
c = SpecialNames[k];\r
// DEBUG - make caps lock light work\r
}\r
\r
- if (inpu.Keyboard[sc_LShift] || inpu.Keyboard[sc_RShift]) // If shifted\r
+ if (inst.Keyboard[sc_LShift] || inst.Keyboard[sc_RShift]) // If shifted\r
{\r
c = ShiftNames[k];\r
if ((c >= 'A') && (c <= 'Z') && inst.CapsLock)\r
}\r
}\r
if (c)\r
- inpu.LastASCII = c;\r
+ inst.LastASCII = c;\r
}\r
\r
special = false;\r
if (INL_KeyHook && !special)\r
INL_KeyHook();\r
#ifdef __DEBUG_InputMgr__\r
- if(dbg_testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inpu.Keyboard[k]);\r
+ if(dbg_testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inst.Keyboard[k]);\r
#endif\r
outportb(0x20,0x20);\r
}\r
\r
-void INL_Mouse(int x)\r
-{\r
- //union REGS CPURegs;\r
- //x = CPURegs.x.ax;\r
- __asm {\r
- mov ax,x\r
- int MouseInt\r
- }\r
- //int86(MouseInt,&CPURegs,&CPURegs);\r
-}\r
-\r
///////////////////////////////////////////////////////////////////////////\r
//\r
// INL_GetMouseDelta() - Gets the amount that the mouse has moved from the\r
static void\r
INL_GetMouseDelta(int *x,int *y)\r
{\r
- union REGS CPURegs;\r
Mouse(MDelta);\r
- *x = CPURegs.x.cx;\r
- *y = CPURegs.x.dx;\r
+ *x = _CX;\r
+ *y = _DX;\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
static word\r
INL_GetMouseButtons(void)\r
{\r
- union REGS CPURegs;\r
word buttons;\r
\r
Mouse(MButtons);\r
- buttons = CPURegs.x.bx;\r
+ buttons = _BX;\r
return(buttons);\r
}\r
\r
// joystick (from +/-127)\r
//\r
///////////////////////////////////////////////////////////////////////////\r
-void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/)\r
+void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/, global_game_variables_t *gvar)\r
{\r
word x,y;\r
word TimeCount = *clockw;\r
static word lasttime;\r
\r
IN_GetJoyAbs(joy,&x,&y);\r
- def = inpu.JoyDefs + joy;\r
+ def = gvar->in.JoyDefs + joy;\r
\r
if (x < def->threshMinX)\r
{\r
return(true);\r
}\r
return(false);\r
-#endif\r
+#else\r
byte far *vector;\r
\r
\r
\r
Mouse(MReset);\r
return true;\r
+#endif\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
// INL_SetJoyScale() - Sets up scaling values for the specified joystick\r
//\r
static void\r
-INL_SetJoyScale(word joy)\r
+INL_SetJoyScale(word joy, global_game_variables_t *gvar)\r
{\r
JoystickDef *def;\r
\r
- def = &(inpu.JoyDefs[joy]);\r
+ def = &(gvar->in.JoyDefs[joy]);\r
def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);\r
def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);\r
def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void\r
-IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)\r
+IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy, global_game_variables_t *gvar)\r
{\r
word d,r;\r
JoystickDef *def;\r
\r
- def = &(inpu.JoyDefs[joy]);\r
+ def = &(gvar->in.JoyDefs[joy]);\r
\r
def->joyMinX = minx;\r
def->joyMaxX = maxx;\r
def->threshMinY = ((r / 2) - d) + miny;\r
def->threshMaxY = ((r / 2) + d) + miny;\r
\r
- INL_SetJoyScale(joy);\r
+ INL_SetJoyScale(joy, gvar);\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
//\r
///////////////////////////////////////////////////////////////////////////\r
static boolean\r
-INL_StartJoy(word joy)\r
+INL_StartJoy(word joy, global_game_variables_t *gvar)\r
{\r
word x,y;\r
\r
return(false);\r
else\r
{\r
- IN_SetupJoy(joy,0,x * 2,0,y * 2);\r
+ IN_SetupJoy(joy,0,x * 2,0,y * 2, gvar);\r
return(true);\r
}\r
}\r
//\r
///////////////////////////////////////////////////////////////////////////\r
static void\r
-INL_ShutJoy(word joy)\r
+INL_ShutJoy(word joy, global_game_variables_t *gvar)\r
{\r
- inpu.JoysPresent[joy] = false;\r
+ gvar->in.JoysPresent[joy] = false;\r
}\r
\r
// Public routines\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void\r
-IN_Startup()\r
+IN_Startup(global_game_variables_t *gvar)\r
{\r
boolean checkjoys,checkmouse;\r
word i;\r
\r
- if (inst.IN_Started)\r
+ if (gvar->in.IN_Started)\r
return;\r
\r
checkjoys = true;\r
}\r
\r
INL_StartKbd();\r
- inpu.MousePresent = checkmouse? INL_StartMouse() : false;\r
+ gvar->in.MousePresent = checkmouse? INL_StartMouse() : false;\r
\r
for (i = 0;i < MaxJoys;i++)\r
- inpu.JoysPresent[i] = checkjoys? INL_StartJoy(i) : false;\r
+ gvar->in.JoysPresent[i] = checkjoys? INL_StartJoy(i, gvar) : false;\r
\r
- inst.IN_Started = true;\r
+ gvar->in.inst = &inst;\r
\r
+ gvar->in.IN_Started = true;\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void\r
-IN_Default(boolean gotit,player_t *player,ControlType nt)\r
+IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_t *gvar)\r
{\r
int i;\r
if\r
(\r
(!gotit)\r
- || ((nt == ctrl_Joystick1) && !inpu.JoysPresent[0])\r
- || ((nt == ctrl_Joystick2) && !inpu.JoysPresent[1])\r
- || ((nt == ctrl_Mouse) && !inpu.MousePresent)\r
+ || ((nt == ctrl_Joystick1) && !gvar->in.JoysPresent[0])\r
+ || ((nt == ctrl_Joystick2) && !gvar->in.JoysPresent[1])\r
+ || ((nt == ctrl_Mouse) && !gvar->in.MousePresent)\r
)\r
nt = ctrl_Keyboard1;\r
- inpu.KbdDefs[0].button0 = 0x1c;\r
- inpu.KbdDefs[0].button1 = 0x38;\r
+ gvar->in.KbdDefs[0].button0 = 0x1c;\r
+ gvar->in.KbdDefs[0].button1 = 0x38;\r
//in.KbdDefs[0].upleft = 0x47;\r
- inpu.KbdDefs[0].up = 0x48;\r
+ gvar->in.KbdDefs[0].up = 0x48;\r
//in.KbdDefs[0].upright = 0x49;\r
- inpu.KbdDefs[0].left = 0x4b;\r
- inpu.KbdDefs[0].right = 0x4d;\r
+ gvar->in.KbdDefs[0].left = 0x4b;\r
+ gvar->in.KbdDefs[0].right = 0x4d;\r
//in.KbdDefs[0].downleft = 0x4f;\r
- inpu.KbdDefs[0].down = 0x50;\r
+ gvar->in.KbdDefs[0].down = 0x50;\r
//in.KbdDefs[0].downright = 0x51;\r
IN_SetControlType(player,nt);\r
for(i=0; i>MaxPlayers;i++)\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void\r
-IN_Shutdown(void)\r
+IN_Shutdown(global_game_variables_t *gvar)\r
{\r
word i;\r
\r
- if (!inst.IN_Started)\r
+ if (!gvar->in.IN_Started)\r
return;\r
\r
INL_ShutMouse();\r
for (i = 0;i < MaxJoys;i++)\r
- INL_ShutJoy(i);\r
+ INL_ShutJoy(i, gvar);\r
INL_ShutKbd();\r
\r
- inst.IN_Started = false;\r
+ gvar->in.IN_Started = false;\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
{\r
//int i;\r
\r
- inpu.LastScan = sc_None;\r
- inpu.LastASCII = key_None;\r
- memset (inpu.Keyboard,0,sizeof(inpu.Keyboard));\r
+ inst.LastScan = sc_None;\r
+ inst.LastASCII = key_None;\r
+ memset (inst.Keyboard,0,sizeof(inst.Keyboard));\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void\r
-IN_ReadCursor(CursorInfo *info)\r
+IN_ReadCursor(CursorInfo *info, global_game_variables_t *gvar)\r
{\r
word i,\r
buttons;\r
info->x = info->y = 0;\r
info->button0 = info->button1 = false;\r
\r
- if (inpu.MousePresent)\r
+ if (gvar->in.MousePresent)\r
{\r
buttons = INL_GetMouseButtons();\r
INL_GetMouseDelta(&dx,&dy);\r
\r
for (i = 0;i < MaxJoys;i++)\r
{\r
- if (!inpu.JoysPresent[i])\r
+ if (!gvar->in.JoysPresent[i])\r
continue;\r
\r
buttons = INL_GetJoyButtons(i);\r
- INL_GetJoyDelta(i,&dx,&dy/*,true*/);\r
+ INL_GetJoyDelta(i,&dx,&dy/*,true*/, gvar);\r
dx /= 64;\r
dy /= 64;\r
INL_AdjustCursor(info,buttons,dx,dy);\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void\r
-IN_ReadControl(player_t *player)\r
+IN_ReadControl(player_t *player, global_game_variables_t *gvar)\r
{\r
boolean realdelta;\r
#if DEMO0\r
#endif\r
switch (type = player->Controls)\r
{\r
- case ctrl_Keyboard1:\r
- case ctrl_Keyboard2:\r
- def = &(inpu.KbdDefs[type - ctrl_Keyboard]);\r
+ case ctrl_Keyboard:\r
+ def = &(gvar->in.KbdDefs[type - ctrl_Keyboard]);\r
\r
/* if (Keyboard[def->upleft])\r
mx = motion_Left,my = motion_Up;\r
//TODO: make this into a function that the joystick AND keyboard can use wwww\r
if(DIRECTIONIFELSE)//(player->info.dir == 2)\r
{\r
- if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
- if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))\r
+ if(!inst.Keyboard[def->left] && !inst.Keyboard[def->right]){\r
+ if((inst.Keyboard[def->up] && !inst.Keyboard[def->down]))\r
my = motion_Up;\r
- if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))\r
+ if((inst.Keyboard[def->down] && !inst.Keyboard[def->up]))\r
my = motion_Down;\r
- }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
- if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))\r
+ }else if(!inst.Keyboard[def->up] && !inst.Keyboard[def->down]){\r
+ if((inst.Keyboard[def->left] && !inst.Keyboard[def->right]))\r
mx = motion_Left;\r
- if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))\r
+ if((inst.Keyboard[def->right] && !inst.Keyboard[def->left]))\r
mx = motion_Right;\r
}else{ //2 keys pressed\r
switch (player->pdir)\r
{\r
case 0:\r
case 4:\r
- if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; }\r
- else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; }\r
+ if((inst.Keyboard[def->left] && !inst.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; }\r
+ else if((inst.Keyboard[def->right] && !inst.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; }\r
break;\r
case 1:\r
case 3:\r
- if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; }\r
- else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; }\r
+ if((inst.Keyboard[def->up] && !inst.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; }\r
+ else if((inst.Keyboard[def->down] && !inst.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; }\r
break;\r
default:\r
break;\r
}\r
}\r
//input from player\r
- if (inpu.Keyboard[def->button0])\r
+ if (inst.Keyboard[def->button0])\r
buttons += 1 << 0;\r
- if (inpu.Keyboard[def->button1])\r
+ if (inst.Keyboard[def->button1])\r
buttons += 1 << 1;\r
realdelta = false;\r
break;\r
case ctrl_Joystick1:\r
case ctrl_Joystick2:\r
- INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy/*,false*/);\r
+ INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy/*,false*/, gvar);\r
buttons = INL_GetJoyButtons(type - ctrl_Joystick);\r
realdelta = true;\r
break;\r
}\r
else\r
{\r
- dx = mx;// * 127;\r
- dy = my;// * 127;\r
+ dx = mx * 127;\r
+ dy = my * 127;\r
}\r
\r
player->info.x = dx;\r
}\r
#endif\r
#ifdef __DEBUG_InputMgr__\r
+if(dbg_joymousedelta)\r
+{\r
+ {\r
+static int old_dx,old_dy;\r
+static word old_buttons=0;\r
+ if(dx!=old_dx || dy!=old_dy) printf("dx,dy [%d,%d] %d,%d\n", dx, dy, mx, my);\r
+ if(dx!=old_dx) old_dx=dx;\r
+ if(dy!=old_dy) old_dy=dy;\r
+ if(old_buttons!=buttons)\r
+ {\r
+ printf(" buttons={%u,%u,%u,%u}\n", player->info.button0, player->info.button1, player->info.button2, player->info.button3);\r
+ old_buttons=buttons;\r
+ }\r
+ }\r
+}\r
+\r
if(dbg_testcontrolnoisy > 0)\r
-if(player->info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player->enti.q>1)\r
+if(player->info.dir!=2/*(inst.Keyboard[def->up] || inst.Keyboard[def->down] || inst.Keyboard[def->left] || inst.Keyboard[def->right])*/ || player->enti.q>1)\r
{\r
//printf("b1=%u b2=%u b3=%u b4=%u ", player->info.button0, player->info.button1, player->info.button2, player->info.button3);\r
//printf("q=%d ", player->enti.q);\r
//printf("cpee=%c ", dirchar(conpee));\r
printf("pdir=%c d=%c dir=%c ", dirchar(player->pdir), dirchar(player->enti.d), dirchar(player->info.dir));\r
/*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player->info.x, player->info.y, player->info.xaxis, player->info.yaxis);\r
- //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]);\r
+ //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inst.Keyboard[def->up], dirchar(4), inst.Keyboard[def->down], dirchar(1), inst.Keyboard[def->left], dirchar(3), inst.Keyboard[def->right]);\r
printf("\n");\r
}\r
#endif\r
{\r
ScanCode result;\r
\r
- while (!(result = inpu.LastScan))\r
+ while (!(result = inst.LastScan))\r
;\r
- inpu.LastScan = 0;\r
+ inst.LastScan = 0;\r
return(result);\r
}\r
\r
{\r
char result;\r
\r
- while (!(result = inpu.LastASCII))\r
+ while (!(result = inst.LastASCII))\r
;\r
- inpu.LastASCII = '\0';\r
+ inst.LastASCII = '\0';\r
return(result);\r
}\r
\r
\r
boolean btnstate[8];\r
\r
-void IN_StartAck(void)\r
+void IN_StartAck(global_game_variables_t *gvar)\r
{\r
unsigned i,buttons;\r
\r
memset (btnstate,0,sizeof(btnstate));\r
\r
buttons = IN_JoyButtons () << 4;\r
- if (inpu.MousePresent)\r
- buttons |= IN_MouseButtons ();\r
+ if (gvar->in.MousePresent)\r
+ buttons |= IN_MouseButtons (gvar);\r
\r
for (i=0;i<8;i++,buttons>>=1)\r
if (buttons&1)\r
}\r
\r
\r
-boolean IN_CheckAck (void)\r
+boolean IN_CheckAck (global_game_variables_t *gvar)\r
{\r
unsigned i,buttons;\r
\r
//\r
// see if something has been pressed\r
//\r
- if (inpu.LastScan)\r
- return true;\r
+ if(!gvar->in.IN_Started)\r
+ getch();\r
+ else\r
+ {\r
+ if (inst.LastScan)\r
+ return true;\r
+ }\r
\r
buttons = IN_JoyButtons () << 4;\r
- if (inpu.MousePresent)\r
- buttons |= IN_MouseButtons ();\r
+ if (gvar->in.MousePresent)\r
+ buttons |= IN_MouseButtons (gvar);\r
\r
for (i=0;i<8;i++,buttons>>=1)\r
if ( buttons&1 )\r
}\r
\r
\r
-void IN_Ack (void)\r
+void IN_Ack (global_game_variables_t *gvar)\r
{\r
- IN_StartAck ();\r
+ IN_StartAck (gvar);\r
\r
- while (!IN_CheckAck ())\r
+ while (!IN_CheckAck (gvar))\r
;\r
}\r
\r
//\r
///////////////////////////////////////////////////////////////////////////\r
boolean\r
-IN_IsUserInput()\r
+IN_IsUserInput(global_game_variables_t *gvar)\r
{\r
boolean result;\r
word i;\r
\r
- result = inpu.LastScan;\r
+ result = inst.LastScan;\r
\r
- if (inpu.MousePresent)\r
+ if (gvar->in.MousePresent)\r
if (INL_GetMouseButtons())\r
result = true;\r
\r
for (i = 0;i < MaxJoys;i++)\r
- if (inpu.JoysPresent[i])\r
+ if (gvar->in.JoysPresent[i])\r
if (INL_GetJoyButtons(i))\r
result = true;\r
\r
// button up.\r
//\r
///////////////////////////////////////////////////////////////////////////\r
-boolean IN_UserInput(word delay)\r
+boolean IN_UserInput(word delay, global_game_variables_t *gvar)\r
{\r
word TimeCount = *clockw;\r
word lasttime;\r
\r
lasttime = TimeCount;\r
- IN_StartAck ();\r
+ IN_StartAck (gvar);\r
do\r
{\r
- if (IN_CheckAck())\r
+ if (IN_CheckAck(gvar))\r
return true;\r
} while (TimeCount - lasttime < delay);\r
return(false);\r
===================\r
*/\r
\r
-byte IN_MouseButtons (void)\r
+byte IN_MouseButtons (global_game_variables_t *gvar)\r
{\r
- union REGS CPURegs;\r
- if (inpu.MousePresent)\r
+ if (gvar->in.MousePresent)\r
{\r
Mouse(MButtons);\r
- return CPURegs.x.bx;\r
+ return _BX;\r
}\r
else\r
return 0;\r
boolean IN_KeyDown(byte code)\r
{\r
#ifdef __DEBUG_InputMgr__\r
+// if(inst.Keyboard[code])\r
+// printf("IN_KeyDown(%c): %u\n", code, inst.Keyboard[code]);\r
if(!dbg_nointest)\r
#endif\r
- return inpu.Keyboard[code];\r
+ return inst.Keyboard[code];\r
#ifdef __DEBUG_InputMgr__\r
else\r
if(dbg_nointest && kbhit())\r
\r
void IN_ClearKey(byte code)\r
{\r
- inpu.Keyboard[code] = false;\r
- if(code == inpu.LastScan)\r
- inpu.LastScan = sc_None;\r
+ inst.Keyboard[code] = false;\r
+ if(code == inst.LastScan)\r
+ inst.LastScan = sc_None;\r
}\r
\r
boolean IN_qb(byte kee)\r
{\r
#ifdef __DEBUG_InputMgr__\r
- if(dbg_testkeyin) printf("%u\n", inpu.Keyboard[kee]);\r
+ if(dbg_testkeyin) if(inst.Keyboard[kee]) printf("IN_qb(): %u\n", inst.Keyboard[kee]);\r
#endif\r
- if(inpu.Keyboard[kee]==true) return 1;\r
+ if(inst.Keyboard[kee]==true) return 1;\r
else return 0;\r
}\r
\r
ScanCode IN_GetLastScan()\r
{\r
- return inpu.LastScan;\r
+ return inst.LastScan;\r
}\r
\r
ScanCode IN_GetCurCode()\r