]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_in.c
wwww
[16.git] / src / lib / 16_in.c
old mode 100644 (file)
new mode 100755 (executable)
index b19702d..c8072f1
@@ -38,6 +38,8 @@
 \r
 #include "src/lib/16_in.h"\r
 \r
+word testkeyin=1,testcontrolnoisy=0;\r
+\r
 /*\r
 =============================================================================\r
 \r
@@ -151,10 +153,13 @@ static    Direction       DirTable[] =            // Quick lookup for total direction
                                        {\r
                                                //dir_Nortinest,\r
                                                dir_North,\r
+                                               dir_West,\r
+                                               dir_None,\r
+                                               dir_East,\r
+                                               dir_South\r
                                                //dir_NorthEast,\r
-                                               dir_West,               dir_None,       dir_East,\r
                                                //dir_Soutinest,\r
-                                               dir_South//,dir_SouthEast\r
+                                               //,dir_SouthEast\r
                                        };\r
 #ifdef __cplusplus\r
 }\r
@@ -231,9 +236,9 @@ static      boolean special;
 \r
        if (INL_KeyHook && !special)\r
                INL_KeyHook();\r
-       #ifdef TESTKEYIN\r
-       printf("%c %x %u\n", c, k, inpu.Keyboard[k]);\r
-       #endif\r
+//#ifdef TESTKEYIN\r
+       if(testkeyin > 0) printf("%c [0x%x %u] %u\n", c, k, k, inpu.Keyboard[k]);\r
+//endif\r
        outp(0x20,0x20);\r
 }\r
 \r
@@ -367,10 +372,10 @@ static void
 INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive)\r
 {\r
        word            x,y;\r
-       dword   time;\r
-       dword TimeCount = *clockdw;\r
+       word    time;\r
+       word TimeCount = *clockw;\r
        JoystickDef     *def;\r
-static dword   lasttime;\r
+static word    lasttime;\r
 \r
        IN_GetJoyAbs(joy,&x,&y);\r
        def = inpu.JoyDefs + joy;\r
@@ -462,8 +467,8 @@ register    word    result;
 word\r
 IN_GetJoyButtonsDB(word joy)\r
 {\r
-       dword TimeCount = *clockdw;\r
-       dword   lasttime;\r
+       word TimeCount = *clockw;\r
+       word    lasttime;\r
        word            result1,result2;\r
 \r
        do\r
@@ -674,7 +679,7 @@ IN_Default(boolean gotit,player_t *player,ControlType nt)
        ||      ((nt == ctrl_Joypad2) && !inpu.JoyPadPresent[1])\r
        )\r
                nt = ctrl_Keyboard1;\r
-       inpu.KbdDefs[0].button0 = 0x1d;\r
+       inpu.KbdDefs[0].button0 = 0x1c;\r
        inpu.KbdDefs[0].button1 = 0x38;\r
        //in.KbdDefs[0].upleft = 0x47;\r
        inpu.KbdDefs[0].up = 0x48;\r
@@ -794,7 +799,7 @@ IN_ReadCursor(CursorInfo *info)
 //             player and fills in the control info struct\r
 //\r
 ///////////////////////////////////////////////////////////////////////////\r
-void\r
+void near\r
 IN_ReadControl(int playnum,player_t *player)\r
 {\r
                        boolean         realdelta;\r
@@ -803,6 +808,7 @@ IN_ReadControl(int playnum,player_t *player)
                        int                     dx,dy;\r
                        Motion          mx,my;\r
                        ControlType     type;\r
+                       sword conpee;\r
 register       KeyboardDef     *def;\r
 \r
        dx = dy = 0;\r
@@ -845,19 +851,18 @@ register  KeyboardDef     *def;
                                mx = motion_Left,my = motion_Down;\r
                        else if (Keyboard[def->downright])\r
                                mx = motion_Right,my = motion_Down;*/\r
-\r
                        if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
-                       if (inpu.Keyboard[def->up])\r
+                       if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down] && player[playnum].d == 2))// || player[playnum].info.dir == 0)\r
                                my = motion_Up;\r
-                       else if (inpu.Keyboard[def->down])\r
+                       if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up] && player[playnum].d == 2))// || player[playnum].info.dir == 4)\r
                                my = motion_Down;\r
-\r
                        }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
-                       if (inpu.Keyboard[def->left])\r
+                       if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right] && player[playnum].d == 2))// || player[playnum].info.dir == 1)\r
                                mx = motion_Left;\r
-                       else if (inpu.Keyboard[def->right])\r
+                       if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left] && player[playnum].d == 2))// || player[playnum].info.dir == 3)\r
                                mx = motion_Right;\r
                        }\r
+                       //input from player\r
                        if (inpu.Keyboard[def->button0])\r
                                buttons += 1 << 0;\r
                        if (inpu.Keyboard[def->button1])\r
@@ -891,8 +896,8 @@ register    KeyboardDef     *def;
        }\r
        else\r
        {\r
-               dx = mx * 127;\r
-               dy = my * 127;\r
+               dx = mx;// * 127;\r
+               dy = my;// * 127;\r
        }\r
 \r
        player[playnum].info.x = dx;\r
@@ -903,7 +908,14 @@ register   KeyboardDef     *def;
        player[playnum].info.button1 = buttons & (1 << 1);\r
        player[playnum].info.button2 = buttons & (1 << 2);\r
        player[playnum].info.button3 = buttons & (1 << 3);\r
-       player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
+//     player[playnum].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
+       conpee=(((my + 1) * 2) + (mx + 1));\r
+       if(conpee) conpee--;\r
+       player[playnum].info.dir = DirTable[conpee];\r
+       if(player[playnum].q==1 && (mx!=motion_None || my!=motion_None))\r
+       {\r
+               player[playnum].d = player[playnum].info.dir;\r
+       }\r
 \r
 #if DEMO0\r
        if (DemoMode == demo_Record)\r
@@ -930,9 +942,15 @@ register   KeyboardDef     *def;
                }\r
        }\r
 #endif\r
-#ifdef TESTCONTROLNOISY\r
-printf("dir=%d\n", player[playnum].info.dir);\r
-#endif\r
+//#ifdef TESTCONTROLNOISY\r
+if(testcontrolnoisy > 0)\r
+if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])&& player[playnum].info.dir!=2)\r
+{\r
+       printf("(mx)=%d ", mx);\r
+       printf("(my)=%d ", my);\r
+       printf("dir=%d\n", player[playnum].info.dir);\r
+}\r
+//#endif\r
 }\r
 \r
 ///////////////////////////////////////////////////////////////////////////\r
@@ -1166,8 +1184,8 @@ IN_IsUserInput()
 boolean\r
 IN_UserInput(dword delay,boolean clear)\r
 {\r
-       dword TimeCount = *clockdw;\r
-       dword   lasttime;\r
+       word TimeCount = *clockw;\r
+       word    lasttime;\r
 \r
        lasttime = TimeCount;\r
        do\r
@@ -1196,7 +1214,9 @@ void IN_ClearKey(byte code)
 \r
 boolean IN_qb(byte kee)\r
 {\r
-       printf("%u\n", inpu.Keyboard[kee]);\r
+//#ifdef TESTKEYIN\r
+//     if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]);\r
+//#endif\r
        if(inpu.Keyboard[kee]==true) return 1;\r
        else return 0;\r
 }\r