\r
#include <string.h>\r
#include "src/lib/16_head.h"\r
+#include "src/lib/timer.h"\r
#include "src/lib/bitmap.h"\r
+#include "src/lib/planar.h"\r
\r
#ifdef __DEBUG__\r
//#define __DEBUG_InputMgr__\r
#endif\r
\r
#ifdef __DEBUG_InputMgr__\r
-#define TESTKEYIN\r
+//#define TESTKEYIN\r
//#define TESTCONTROLNOISY\r
#endif\r
\r
+static word testkeyin,testcontrolnoisy;\r
+testkeyin=1;\r
+\r
#define KeyInt 9 // The keyboard ISR number\r
\r
// Stuff for the joystick\r
int triggery; //player's trigger box tile position on the viewable map\r
int sheetsetx; //NOT USED YET! player sprite sheet set on the image x\r
int sheetsety; //NOT USED YET! player sprite sheet set on the image y\r
- word d; //direction!! wwww\r
- word q; //loop variable\r
+ byte d; //direction!! wwww\r
+ byte q; //loop variable\r
word speed; //player speed!\r
- bitmap_t data; //supposively the sprite sheet data\r
+//0000 planar_buf_t huge *data; //supposively the sprite sheet data\r
+// planar_buf_t data; //supposively the sprite sheet data\r
+////0000----\r
+ bitmap_t huge *data; //supposively the sprite sheet data\r
sword hp; //hitpoints of the player\r
int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
CursorInfo info;\r
static word DemoOffset,DemoSize;\r
#endif\r
\r
-extern dword far* clockdw;\r
-\r
// Internal routines\r
extern void interrupt INL_KeyService();\r
extern void Mouse(int x);\r