#include <string.h>\r
#include "src/lib/16_head.h"\r
#include "src/lib/16_timer.h"\r
-#include "src/lib/bitmap.h"\r
+#include "src/lib/16_sprite.h"\r
+#include "src/lib/bitmap.h" //old format\r
#ifdef __WATCOMC__\r
#include "src/lib/16_dbg.h"\r
#endif\r
//0000 planar_buf_t huge *data; //supposively the sprite sheet data\r
// planar_buf_t data; //supposively the sprite sheet data\r
////0000----\r
- bitmap_t *data; //supposively the sprite sheet data\r
+ struct sprite *spri; //supposively the sprite sheet data\r
+ bitmap_t *data; //supposively the sprite sheet data//old format\r
sword hp; //hitpoints of the player\r
int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
CursorInfo info;\r