typedef struct
{
+ int x; //player exact position on the viewable map
+ int y; //player exact position on the viewable map
+ int tx; //player tile position on the viewable map
+ int ty; //player tile position on the viewable map
+ int triggerx; //player's trigger box tile position on the viewable map
+ int triggery; //player's trigger box tile position on the viewable map
+ int setx; //NOT USED YET! player sprite sheet set on the image x
+ int sety; //NOT USED YET! player sprite sheet set on the image y
+ word q; //loop variable
+// word d; //direction
+ //bitmap_t data; //supposively the sprite sheet data
+ int hp; //hitpoints of the player
CursorInfo info;
ControlType Controls;
} player_t;