#include "src/lib/16_timer.h"\r
#include "src/lib/bitmap.h"\r
#include "src/lib/planar.h"\r
+#include "src/lib/16_dbg.h"\r
\r
#ifdef __DEBUG__\r
//#define __DEBUG_InputMgr__\r
byte near pdir; //previous direction~\r
//byte near kd[2]; //array of arrow key pressed\r
word speed; //player speed!\r
+ word spt; //speed per tile\r
//0000 planar_buf_t huge *data; //supposively the sprite sheet data\r
// planar_buf_t data; //supposively the sprite sheet data\r
////0000----\r
- bitmap_t huge *data; //supposively the sprite sheet data\r
+ bitmap_t *data; //supposively the sprite sheet data\r
sword hp; //hitpoints of the player\r
int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
CursorInfo info;\r