]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_in.h
readded OLD sprite drawing now for fixing the background stuff ww
[16.git] / src / lib / 16_in.h
index 78ebd8053db4bec143f7dc2995773c0712fd92db..186158ea99f4612d9dd960b298dbf696ebcb1626 100755 (executable)
@@ -32,6 +32,7 @@
 #include "src/lib/16_timer.h"\r
 #include "src/lib/bitmap.h"\r
 #include "src/lib/planar.h"\r
+#include "src/lib/16_dbg.h"\r
 \r
 #ifdef __DEBUG__\r
 //#define      __DEBUG_InputMgr__\r
@@ -225,10 +226,11 @@ typedef   struct
        byte near pdir; //previous direction~\r
        //byte near kd[2];      //array of arrow key pressed\r
        word speed;             //player speed!\r
+       word spt;               //speed per tile\r
 //0000 planar_buf_t huge *data; //supposively the sprite sheet data\r
 //     planar_buf_t data; //supposively the sprite sheet data\r
 ////0000----\r
-       bitmap_t huge *data; //supposively the sprite sheet data\r
+       bitmap_t *data; //supposively the sprite sheet data\r
        sword hp; //hitpoints of the player\r
        int persist_aniframe;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
        CursorInfo      info;\r