// planar_buf_t data; //supposively the sprite sheet data\r
////0000----\r
#ifdef __WATCOMC__\r
- struct sprite *spri; //supposively the sprite sheet data\r
+ struct sprite *spri; //supposively the sprite sheet data\r
+ memptr gr;\r
#endif\r
bitmap_t *data; //supposively the sprite sheet data//old format\r
sword hp; //hitpoints of the player\r