int triggerx; //player's trigger box tile position on the viewable map\r
int triggery; //player's trigger box tile position on the viewable map\r
int setx; //NOT USED YET! player sprite sheet set on the image x\r
- int sety; //NOT USED YET! player sprite sheet set on the image y\r
+ int sety; //NOT USED YET! player sprite sheet set on the image y
+ word d; //direction!! wwww\r
word q; //loop variable
word speed; //player speed!\r
bitmap_t data; //supposively the sprite sheet data\r