#ifdef __WATCOMC__ //borland C BCEXMM.EXE\r
#include "src/lib/16_dbg.h"\r
#include "src/lib/16_sprit.h"\r
+#include "src/lib/16_enti.h"\r
//#include "src/lib/bitmap.h" //old format\r
#endif\r
#ifdef __DEBUG__\r
//if else for gfxtesting and direction\r
//player[pn].d == 2 ||\r
//player[pn].d != 2 ||\r
-#define DIRECTIONIFELSE (player[pn].info.dir == 2)\r
-//#define NDIRECTIONIFELSE (player[pn].info.dir != 2)\r
+#define DIRECTIONIFELSE (player->info.dir == 2)//(player[pn].info.dir == 2)\r
+//#define NDIRECTIONIFELSE (player->info.dir != 2)//(player[pn].info.dir != 2)\r
\r
#define KeyInt 9 // The keyboard ISR number\r
\r