-/* Catacomb Armageddon Source Code\r
+/* Catacomb Apocalypse Source Code\r
* Copyright (C) 1993-2014 Flat Rock Software\r
*\r
* This program is free software; you can redistribute it and/or modify\r
// ID_IN.h - Header file for Input Manager\r
// v1.0d1w\r
// By Jason Blochowiak
-// Open Watcom port by sparky4\r
+// Open Watcom port by sparky4\r
//\r
\r
#ifndef __16_IN__\r
#include <string.h>\r
#include "src/lib/lib_head.h"\r
-//#include "src/lib/16_us.h"\r
\r
//++++#ifdef __DEBUG__\r
#define __DEBUG_InputMgr__\r
//++++#endif\r
\r
-//#define DUMU\r
#define TESTKEYIN
#define TESTCONTROLNOISY\r
\r
\r
#define MaxPlayers 4\r
#define MaxKbds 2\r
-#define MaxJoys 2\r
+#define MaxJoys 2
+#define MaxPads 2\r
#define NumCodes 128\r
\r
typedef byte ScanCode;\r
} Demo;\r
#endif\r
typedef enum {\r
- ctrl_None, // MDM (GAMERS EDGE) - added\r
+ //ctrl_None, // MDM (GAMERS EDGE) - added\r
ctrl_Keyboard,\r
ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
ctrl_Joystick,\r
ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
- ctrl_Mouse\r
+ ctrl_Mouse,
+ ctrl_Joypad,
+ ctrl_Joypad1 = ctrl_Joypad,ctrl_Joypad2\r
} ControlType;\r
typedef enum {\r
motion_Left = -1,motion_Up = -1,\r
typedef enum {\r
dir_North,//dir_NorthEast,\r
dir_East,//dir_SouthEast,\r
- dir_South,//dir_SouthWest,\r
- dir_West,//dir_NorthWest,\r
+ dir_South,//dir_Soutinest,\r
+ dir_West,//dir_Nortinest,\r
dir_None\r
} Direction;\r
typedef struct {\r
- boolean button0,button1;\r
+ boolean button0,button1,button2,button3;\r
int x,y;\r
Motion xaxis,yaxis;\r
Direction dir;\r
} CursorInfo;\r
-typedef CursorInfo ControlInfo;\r
\r
typedef struct {\r
ScanCode button0,button1,\r
joyMaxX,joyMaxY,\r
joyMultXL,joyMultYL,\r
joyMultXH,joyMultYH;\r
- } JoystickDef;\r
+ } JoystickDef;
+typedef struct
+{
+ boolean w;\r
+} JoypadDef;
+
+typedef struct
+{
+ CursorInfo info;
+ ControlType Controls;
+} player_t;
+
/*\r
=============================================================================\r
\r
GLOBAL VARIABLES\r
\r
=============================================================================\r
-*/\r
-\r
-//\r
-// configuration variables\r
-//\r
-static boolean MousePresent;\r
-static boolean JoysPresent[MaxJoys];\r
-static boolean JoyPadPresent;\r
-\r
-// Global variables\r
- extern boolean JoystickCalibrated; // MDM (GAMERS EDGE) - added\r
- extern ControlType ControlTypeUsed; // MDM (GAMERS EDGE) - added\r
-\r
- extern boolean Keyboard[NumCodes];\r
- extern boolean Paused;\r
- extern char LastASCII;\r
- extern ScanCode LastScan;\r
-\r
- //extern KeyboardDef KbdDefs[];
- static KeyboardDef KbdDefs[] = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};\r
- extern JoystickDef JoyDefs[MaxJoys];\r
- extern ControlType Controls[MaxPlayers];\r
-\r
- extern dword MouseDownCount;\r
-\r
+*/
+/*extern struct inconfig
+{
+ boolean MousePresent;\r
+ boolean JoysPresent[MaxJoys];\r
+ boolean JoyPadPresent[MaxPads];
+ boolean Keyboard[NumCodes];\r
+ boolean Paused;\r
+ char LastASCII;\r
+ ScanCode LastScan;
+
+ KeyboardDef KbdDefs[MaxKbds];
+ JoystickDef JoyDefs[MaxJoys];
+ JoypadDef JoypadDefs[MaxPads];
+} inpu;*/
+
#ifdef DEMO0\r
static Demo DemoMode = demo_Off;\r
static byte /*_seg*/ *DemoBuffer;\r
static word DemoOffset,DemoSize;\r
#endif\r
-\r
+
extern dword far* clockdw;\r
\r
-/*\r
-=============================================================================\r
-\r
- LOCAL VARIABLES\r
-\r
-=============================================================================\r
-*/\r
-static byte far ASCIINames[] = // Unshifted ASCII for scan codes\r
- {\r
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F\r
- 0 ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8 ,9 , // 0\r
- 'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0 ,'a','s', // 1\r
- 'd','f','g','h','j','k','l',';',39 ,'`',0 ,92 ,'z','x','c','v', // 2\r
- 'b','n','m',',','.','/',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4\r
- '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7\r
- },\r
- far ShiftNames[] = // Shifted ASCII for scan codes\r
- {\r
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F\r
- 0 ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8 ,9 , // 0\r
- 'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0 ,'A','S', // 1\r
- 'D','F','G','H','J','K','L',':',34 ,'~',0 ,'|','Z','X','C','V', // 2\r
- 'B','N','M','<','>','?',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4\r
- '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7\r
- },\r
- far SpecialNames[] = // ASCII for 0xe0 prefixed codes\r
- {\r
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 0\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,13 ,0 ,0 ,0 , // 1\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 2\r
- 0 ,0 ,0 ,0 ,0 ,'/',0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 3\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 4\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7\r
- };\r
-\r
-\r
-static boolean IN_Started;\r
-static boolean CapsLock;\r
-static ScanCode CurCode,LastCode;\r
-\r
-static Direction DirTable[] = // Quick lookup for total direction\r
- {\r
- //dir_NorthWest,\r
- dir_North,\r
- //dir_NorthEast,\r
- dir_West, dir_None, dir_East,\r
- //dir_SouthWest,\r
- dir_South//,dir_SouthEast\r
- };\r
-\r
-static void (*INL_KeyHook)(void);\r
-static void interrupt (*OldKeyVect)(void);\r
-\r
-static char *ParmStringsIN[] = {"nojoys","nomouse",nil};\r
-\r
-// Function prototypes\r
-#define IN_KeyDown(code) (Keyboard[(code)])\r
-#define IN_ClearKey(code) {Keyboard[code] = false;\\r
- if (code == LastScan) LastScan = sc_None;}\r
-\r
-// DEBUG - put names in prototypes\r
-extern void IN_Startup(void),IN_Shutdown(void),\r
- IN_Default(boolean gotit,ControlType in),\r
- IN_SetKeyHook(void (*)()),\r
- IN_ClearKeysDown(void),\r
- IN_ReadCursor(CursorInfo *),\r
- IN_ReadControl(int,ControlInfo *),\r
- IN_SetControlType(int,ControlType),\r
- IN_GetJoyAbs(word joy,word *xp,word *yp),\r
- IN_SetupJoy(word joy,word minx,word maxx,\r
- word miny,word maxy),\r
- Mouse(int x),\r
-#ifdef DEMO0\r
- IN_StartDemoPlayback(byte __segment *buffer,word bufsize),\r
- IN_StopDemo(void),IN_FreeDemoBuffer(void),\r
-#endif\r
- IN_Ack(void),IN_AckBack(void);\r
-extern boolean IN_UserInput(dword delay,boolean clear),\r
- IN_IsUserInput(void)\r
-#ifdef DEMO0\r
- , IN_StartDemoRecord(word bufsize)\r
-#endif\r
-;\r
-extern byte *IN_GetScanName(ScanCode);\r
-extern char IN_WaitForASCII(void);\r
-extern ScanCode IN_WaitForKey(void);\r
-extern word IN_GetJoyButtonsDB(word joy);\r
-\r
+// Internal routines
+extern void interrupt INL_KeyService();
+extern void Mouse(int x);
+//static void INL_GetMouseDelta(int *x,int *y);
+//static word INL_GetMouseButtons(void);
+extern void IN_GetJoyAbs(word joy,word *xp,word *yp);
+//static void INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive);
+//static word INL_GetJoyButtons(word joy);
+extern word IN_GetJoyButtonsDB(word joy);
+//static void INL_StartKbd(void);
+//static void INL_ShutKbd(void);
+//static boolean INL_StartMouse(void);
+//static void INL_ShutMouse(void);
+//static void INL_SetJoyScale(word joy);
+extern void IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy);
+//static boolean INL_StartJoy(word joy);
+//static void INL_ShutJoy(word joy);
+extern void IN_Startup();
+extern void IN_Default(boolean gotit,player_t *player,ControlType nt);
+extern void IN_Shutdown();
+extern void IN_SetKeyHook(void (*hook)());
+extern void IN_ClearKeysDown();
+//static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy);
+extern void IN_ReadCursor(CursorInfo *info);
+extern void IN_ReadControl(int playnum,player_t *player);
+extern void IN_SetControlType(word playnum,player_t *player,ControlType type);
+#if DEMO0
+extern boolean IN_StartDemoRecord(word bufsize);
+extern void IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize);
+extern void IN_StopDemo(void);
+extern void IN_FreeDemoBuffer(void);
+#endif
+extern byte *IN_GetScanName(ScanCode scan);
+extern ScanCode IN_WaitForKey();
+extern char IN_WaitForASCII();
+extern void IN_AckBack();
+extern void IN_Ack();
+extern boolean IN_IsUserInput();
+extern boolean IN_UserInput(dword delay,boolean clear);
+extern boolean IN_KeyDown(byte code);
+extern void IN_ClearKey(byte code);
+extern boolean IN_qb(byte kee);
\r
-void interrupt INL_KeyService(void);\r
-boolean IN_qb(byte kee);\r
#endif\r