#define key_LSuper 0x5b\r
#define key_RSuper 0x5c\r
#define key_Menu 0x5d\r
+#define sc_LBrkt 0x1a // [\r
+#define sc_RBrkt 0x1b // ]\r
+#define sc_BackSlash 0x2b // |\r
+#define sc_ForeSlash 0x35 // / ?\r
\r
// Stuff for the mouse\r
-#define MReset 0\r
+//moved to 16_tdef.h\r
+/*#define MReset 0\r
#define MButtons 3\r
#define MDelta 11\r
\r
-#define MouseInt 0x33\r
+#define MouseInt 0x33*/\r
+#define Mouse(x) _AX = x,geninterrupt(MouseInt)\r
+\r
#ifdef DEMO0\r
typedef enum {\r
demo_Off,demo_Record,demo_Playback,demo_PlayDone\r
void IN_StartAck(global_game_variables_t *gvar);\r
boolean IN_CheckAck (global_game_variables_t *gvar);\r
boolean IN_IsUserInput(global_game_variables_t *gvar);\r
-#define Mouse(x) INL_Mouse(x)\r
-//void IN_SetKeyHook(void (*hook)());\r
#if DEMO0\r
boolean IN_StartDemoRecord(word bufsize);\r
void IN_StartDemoPlayback(byte *buffer,word bufsize);\r