memptr gr;\r
entity_t *ent;\r
#endif\r
- bitmap_t __far *data; //supposively the sprite sheet data//old format\r
+ bitmap_t *data; //supposively the sprite sheet data//old format\r
sword hp; //hitpoints of the player\r
int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
CursorInfo info;\r